| Bashez |
02-12-2010 10:23 AM |
Quote:
Originally Posted by Rogean
(Post 19650)
That last line in your post only makes sense if you have terrible reflexes, in which case people will have already noticed how bad of a tank you are. Taunt should be used only if your not on aggro, with fast enough reaction if you do lose aggro that you only lose it for a couple seconds. If taunt is down because you mashed it like a retard you'll have to wait for it to come back up.
If your already at the top of hate and hit taunt, it does nothing.
Who can tell I play a warrior on eqlive >_>
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If you are generating 75 threat per second while a caster is doing 100 threat per second and you start at 500 and they start at 0. I've immediately mashed taunt and it has done nothing. 6 seconds later you have 950 and they have 600. Another 6 seconds and it is 1400 to 1200. Mashing taunt does nothing again. Another 6 seconds go by. 1850 to 1800. Another 6: 2300 to 2400. I still have aggro because I am melee range and the caster is not. I mash taunt and my threat goes to 2401. Now with 100% taunt success I can never lose aggro because the caster cannot put enough distance on me in 6 seconds to draw aggro. As the aggro numbers grow higher I need a less effective taunt to hold aggro as well. Additionally in the instance of a failed taunt my taunt will be refreshing (because I mashed it) and yours will need a full cooldown because your missed came after already losing focus.
My argument of course rests on two things I'm not 100% on. That at range players need a percentage increase in threat over the tank to take aggro. And that being second on hate but first on focus (due to being closer) taunting will actually move you to first on hate. Back in the day we didn't have any way to tangibly measure taunt so if taunt works differently I'd like to know.
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