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One last thing, to be perfectly clear: my "classic experience," as you put it, is about raiding. You shouldn't try and define other people's motivations by trying to artfully word ignorance. |
- You ignored the part about this server not revolving around raids.
- I don't have a problem with the server. - My post was in no way directed towards you, it was a general statement. If you take personal offense to it, sorry man. I'm a nobody on the internets, just like everybody else here. Relax. - I seriously doubt that Verant released all those zones purely based on demand. Yes, demand was a factor, but they were also going by a company schedule to keep the game fresh until Kunark was released. They would not have released SolRo when they did if Kunark was still a year down the line or else they would have blown their load too soon. Last time I checked Kunark still has a lot of work before it's done and the devs are doing it for free. If they think it won't be ready till October then they need to release new content accordingly between now and then. I don't know, it makes sense to me. (EDIT: (Wenai): Numerous changes to pohate and posky to prepare for release (news to come). . See, the zones have to be working as intended before they can be released) - So seriously, what does happen when there are more raiding guilds? Is that a good thing, or a bad thing? |
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What is certain is that as the raiding population goes up, each piece of loot will become harder to obtain. Thus, the perceived value of each piece of loot goes up dramatically until equilibrium of loot distribution is reached. At some point, perhaps even before new content is released, everyone will have every piece of gear they need, and none of this will matter. |
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Oh man. This is going to get so much more interesting once we get more raid targets, and the implementation of epics. I can't wait.
The community is much of the reason many of you are playing on this server. There is also the fact that this game was created before instances were a twinkle in any developers eye. Since the creation and implementation of instances, it is very apparent that MMO game developers want every player to be able to experience the game (encounters, zones, etc.) that they spent day and night developing. Otherwise if this sense of "competition" you speak of was so great, and every player shared that point of view... instances would have never been created. Infact, many EQ players left to WoW for this very reason... EQ was never as big as WoW and imagine if it was without instances. You might spend 5 hours just finding a place to XP, and with all the guilds/players... how would one ever expect to get in the uberguilds? There is usually only 2 or 3 per server, and they all would fight over raid targets. Some of them would work together and create their own rotation, much like a guild council... just so they could keep it at 3 guilds going after said raid target instead of 3 dozen. So, yes, some of you may love 'competition', but in EQ that it is a very odd sense of competition. It's more like griefing competition.
Regarding P99, At this stage in the development of the server, why does one absolutely have to kill CT, Vox, Naggy the instant they are up? Where do you hope to progress? There is currently nothing else! The only answer would be what I said above. So when there is bigger and better, what happens when the bigger and better mobs are down (inny, posky, etc)? Let's look into the future and see what will uberguild01 do? They will find a lower tiered raid mob (ct, vox, naggy, inny, etc) and out of boredom, they kill it for the raid encounter, alt loot, or to cock block another guild because none of the other guilds have enough people on to even attempt the raid target... Most of us are here for community, nostalgia, etc. Some of you are here for hardcore old-school EQ "competition", which has been phased out by many of the newer MMO's. Why so serious? Well I have an answer for that. Many of you were probably on the other side of the fence at the time. You didn't start playing EQ right away at launch, or you weren't quick enough at leveling. You were always just a little behind. Whether it was playtime, not having the correct requirements to get in uberguild01, etc. You're reliving the glory days where you are the ones cock blocking and your soaking up every last ounce of it. Have fun... it will eventually end. Personally, I remember quite a few times in live where my guild would be clearing fear with Cazic up. Other guilds would periodically pop in a tracker (most had one camped in some of the safer spots in fear), and see how close we were to clearing it. It really sucks when you spent hours clearing fear and some of the mini bosses and see another guild amassing to pull Cazic from you. Another guild that you know will KS you. Why? Because their players are bored, they found cazic up, and they want some of the droppable loot to sell to fund their guild bank.Not cool at all, but that was EQ life at that time. There was nothing you could do. Eventually it would happen enough and uberguild01 had enough plat, broke up, moved on, etc... and rotations were formed by the other guilds. I say, be thankful that there is some sort of rotation, and that's all I got to say about that. |
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Witness: Gold Star Hasbin: Gold Star |
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*looks at daddy* *big, blue eyes* Daddy, can we keep him? |
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I suspect that within the lives of some IB members they have nothing better to do than to sit around and wait for Everquest raid content to respawn. Call it a lack of acceptance on live or a failure to be a part of a true raid guild. They must now promote themselves(and their prides) in order to experience something they never had. Maybe it is their way of reliving experiences they never had. OR They are an embarrassment to their guild. That do nothing but stain the guildtag by trolling forums all day. |
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Providing content for the players was not the reason for expansions. It was Money. If Verant/SOE gave one shit about it's players they would not have cut their ENTIRE CS department a month into a game that was so popular they didn't have 1/10th of the bandwidth needed to support it at launch.
Money. That was the basic reason for expansion. There is a reason that RoK took a year to get out and every expansion after was 6 months like clockwork. They were not prepared for the popularity of the game. They did not realize it was going to be a license to print money. Kunark was originally supposed to be content that was provided for FREE (as well as Velious) but when they realized that they could make a buck by selling the continent, they didn't bat an eye. When they realized they could keep making money they jacked up the price. RoK originally sold for $20.00, by the time PoP came out they were selling expansions for $50.00 because they knew people would pay it. Don't delude yourself for a second that they were providing YOU with content and new experiences and that they gave a flying fluck what you thought. They were providing you with something to spend money on, that's it. |
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