Project 1999

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Hasbinbad 01-19-2010 03:22 PM

Quote:

Originally Posted by guineapig (Post 14118)
There are other servers that are dedicated to raiding and as such have multiple raid zones open from many different expansions. They also have huge exp modifiers in order to ensure that people can quickly get to raiding level and join up with a guild or whatever to "slay da dragonz".

That's what I meant.

What the hell would I want to go to one of those dumbass, easy-mode, bahjillion-expansions servers? I've known about eq emu's for years, but I never wanted to play one because luclin ruined everquest. I followed EQC for a while, and when I found out from that IRC that this server was opening, I hopped on board (installed and playing two hours before the beta wipe no less!). I come to this server for the content: classic, kunark, and velious.

Quote:

Originally Posted by guineapig (Post 14118)
This server does not revolve around raiding and the majority of players are not at that point yet. This server is dedicated to giving people a chance to relive the classic 1999 experience. Everybody that comes here knows that. Sure there are raids, but raids are not the main reason this server is here.

How dare you define what makes other people want to come to this server? Who the fuck are you? Just because your dumb ass wants to camp orc1 for lulz doesn't mean that's why everyone else is here. I for one came here to re-experience a raiding rogue. I was in a 2nd tier guild on my server, and we raided everything, but it was always second best. I came here and worked my ass off to be one of the first characters to 50 so that I could be in a position to be among the first to dust off this old content. Specifically, I am speaking of raid content. More specifically, I am speaking of raid content within the constraints of the classic era; I do not want to beat this content with EpixVer5.75 or whatever the fuck they have on the live-like servers, I want to beat this content with a crystalline spear and with others who are similarly constrained.

Quote:

Originally Posted by guineapig (Post 14118)
And sorry, back in 1999 the devs did not simply unlock more raid content because some of the top level players asked for it or complained about lack of raid targets, and nor should it be done here. Therefor, the current situation should come as no surprise to anyone.

In fact, they did. It's called Sol Ro, it's called Hate, it's called Sky, it's called Kunark. They did in fact unlock and make available new content when the player base was bored with current content. You're thinking inside the box, dipshit. Smoke a joint and let your mind wander.

Quote:

Originally Posted by guineapig (Post 14118)
If there isn't enough raiding or "competition" or whatever for certain individual tastes, then they can easily split their time between this server for the "classic experience" and another server for the hardcore raiding and competition they desire. Nobody's stopping anyone from taking a break and coming back as new content is released.

Most people do in fact play on other servers or other games part-time. Nobody is here raising a serious ruckuss about content releases. You're the only one bitching, and you're bitching about something that doesn't exist.

One last thing, to be perfectly clear: my "classic experience," as you put it, is about raiding. You shouldn't try and define other people's motivations by trying to artfully word ignorance.

guineapig 01-19-2010 03:38 PM

- You ignored the part about this server not revolving around raids.

- I don't have a problem with the server.

- My post was in no way directed towards you, it was a general statement. If you take personal offense to it, sorry man. I'm a nobody on the internets, just like everybody else here. Relax.

- I seriously doubt that Verant released all those zones purely based on demand. Yes, demand was a factor, but they were also going by a company schedule to keep the game fresh until Kunark was released. They would not have released SolRo when they did if Kunark was still a year down the line or else they would have blown their load too soon. Last time I checked Kunark still has a lot of work before it's done and the devs are doing it for free. If they think it won't be ready till October then they need to release new content accordingly between now and then. I don't know, it makes sense to me.

(EDIT: (Wenai): Numerous changes to pohate and posky to prepare for release (news to come). .
See, the zones have to be working as intended before they can be released)

- So seriously, what does happen when there are more raiding guilds? Is that a good thing, or a bad thing?

Hasbinbad 01-19-2010 04:17 PM

Quote:

Originally Posted by guineapig (Post 14126)
You ignored the part about this server not revolving around raids.

What does it revolve around then? Raids are the meat and potatoes of Everquest. Everquest, arguably, invented the MMORPG raid - a type of gaming event immediately embraced and emulated by every major game of the genre to follow.
Quote:

Originally Posted by guineapig (Post 14126)
I don't have a problem with the server.

I never said you had a problem with anything, I said you were bitching.
Quote:

Originally Posted by guineapig (Post 14126)
My post was in no way directed towards you, it was a general statement. If you take personal offense to it, sorry man. I'm a nobody on the internets, just like everybody else here.

Ok dude, I'm chill, but you seem to be swinging your dick around like it's something special. It's hard to not feel offended when someone tells me that the way I choose to spend my time is not valid. BTW, lol.
Quote:

Originally Posted by guineapig (Post 14126)
Relax.

Ok!
Quote:

Originally Posted by guineapig (Post 14126)
I seriously doubt that Verant released all those zones purely based on demand.

On a factual basis, the quoted sentence is incorrect; the only reason to supply a product is demand for that product, actual or projected.
Quote:

Originally Posted by guineapig (Post 14126)
Yes, demand was a factor, but they were also going by a company schedule to keep the game fresh until Kunark was released.

Now you're mixing your metaphors. You're implying that the product wasn't released when it was released based solely on demand. Of course it wasn't. Lot's of things had to be right before they released new content. This is the most obvious thing I've ever heard anyone say, ever. This is why I said that you have not seen much in the way of an outcry on these boards for new content from the high-end member base (even though we in IB and no doubt others are rabidly frothing at the mouth for hate within our private channels). Everyone understands this and nobody wants a broken Hate.
Quote:

Originally Posted by guineapig (Post 14126)
They would not have released SolRo when they did if Kunark was still a year down the line or else they would have blown their load too soon. Last time I checked Kunark still has a lot of work before it's done and the devs are doing it for free. If they think it won't be ready till October then they need to release new content accordingly between now and then. I don't know, it makes sense to me.

Sure. They will release Sol Ro, Hate, Sky, Kunark, The Hole, and Velious, all according to when it is best to do so. Again, you're the only one talking about this but you seem to be throwing dirt at people that do not exist.
Quote:

Originally Posted by guineapig (Post 14126)
(EDIT: (Wenai): Numerous changes to pohate and posky to prepare for release (news to come). .
See, the zones have to be working as intended before they can be released)

No shit Sherlock? Who exactly are you talking shit to and why? BTW work on your quoting skills, I had to think hard about where this last quote came from before I could make any sense of it.
Quote:

Originally Posted by guineapig (Post 14126)
So seriously, what does happen when there are more raiding guilds? Is that a good thing, or a bad thing?

The current system will probably not bear many more guilds without the addition of content. We'll see.
What is certain is that as the raiding population goes up, each piece of loot will become harder to obtain. Thus, the perceived value of each piece of loot goes up dramatically until equilibrium of loot distribution is reached. At some point, perhaps even before new content is released, everyone will have every piece of gear they need, and none of this will matter.

Vonyor 01-19-2010 04:41 PM

Quote:

Originally Posted by Allizia (Post 14085)
Heh, what's funny is that I talked about this with IB, and they agreed that we should just flip the spawn day to a more realistic raid time (not 2 am) now they are the ones complaining about it =P

Ya this isn't the first time. Either they need better communication or they want to bitch at us instead of their own officers for agreeing to it.

mylz17 01-19-2010 04:44 PM

Oh man. This is going to get so much more interesting once we get more raid targets, and the implementation of epics. I can't wait.

The community is much of the reason many of you are playing on this server. There is also the fact that this game was created before instances were a twinkle in any developers eye. Since the creation and implementation of instances, it is very apparent that MMO game developers want every player to be able to experience the game (encounters, zones, etc.) that they spent day and night developing. Otherwise if this sense of "competition" you speak of was so great, and every player shared that point of view... instances would have never been created.

Infact, many EQ players left to WoW for this very reason... EQ was never as big as WoW and imagine if it was without instances. You might spend 5 hours just finding a place to XP, and with all the guilds/players... how would one ever expect to get in the uberguilds? There is usually only 2 or 3 per server, and they all would fight over raid targets. Some of them would work together and create their own rotation, much like a guild council... just so they could keep it at 3 guilds going after said raid target instead of 3 dozen.

So, yes, some of you may love 'competition', but in EQ that it is a very odd sense of competition. It's more like griefing competition.

Many of the uber-guilds, at the bleeding edge of content, only killed certain mobs to cock block other guilds from getting their loot/flags/etc, so that there was NO COMPETITION (or less competition) at their level. Very f'd up if you ask me. So you like competition but you want no competition when it suits you?


Regarding P99,
At this stage in the development of the server, why does one absolutely have to kill CT, Vox, Naggy the instant they are up? Where do you hope to progress? There is currently nothing else! The only answer would be what I said above.

So when there is bigger and better, what happens when the bigger and better mobs are down (inny, posky, etc)? Let's look into the future and see what will uberguild01 do?

They will find a lower tiered raid mob (ct, vox, naggy, inny, etc) and out of boredom, they kill it for the raid encounter, alt loot, or to cock block another guild because none of the other guilds have enough people on to even attempt the raid target...

Most of us are here for community, nostalgia, etc. Some of you are here for hardcore old-school EQ "competition", which has been phased out by many of the newer MMO's. Why so serious? Well I have an answer for that.

Many of you were probably on the other side of the fence at the time. You didn't start playing EQ right away at launch, or you weren't quick enough at leveling. You were always just a little behind. Whether it was playtime, not having the correct requirements to get in uberguild01, etc. You're reliving the glory days where you are the ones cock blocking and your soaking up every last ounce of it. Have fun... it will eventually end.
Personally, I remember quite a few times in live where my guild would be clearing fear with Cazic up. Other guilds would periodically pop in a tracker (most had one camped in some of the safer spots in fear), and see how close we were to clearing it. It really sucks when you spent hours clearing fear and some of the mini bosses and see another guild amassing to pull Cazic from you. Another guild that you know will KS you. Why? Because their players are bored, they found cazic up, and they want some of the droppable loot to sell to fund their guild bank.
Not cool at all, but that was EQ life at that time. There was nothing you could do. Eventually it would happen enough and uberguild01 had enough plat, broke up, moved on, etc... and rotations were formed by the other guilds.

I say, be thankful that there is some sort of rotation, and that's all I got to say about that.

Ektar 01-19-2010 05:02 PM

Quote:

Originally Posted by mylz17 (Post 14145)
Most of us are here for community, nostalgia, etc. Some of you are here for hardcore old-school EQ "competition", which has been phased out by many of the newer MMO's.

Yeah, that's why we're back playing this. If newer mmo dictated what 100% of people want, then no one would come here for raids. And I just ignored everything else you said.

Quote:

Originally Posted by mylz17 (Post 14145)
Why so serious?

Please see chess example.



Witness: Gold Star
Hasbin: Gold Star

Hasbinbad 01-19-2010 05:02 PM

Quote:

Originally Posted by mylz17 (Post 14145)
..and that's all I got to say about that.

You're cute dude.
*looks at daddy*
*big, blue eyes*
Daddy, can we keep him?

Supreme 01-19-2010 06:30 PM

Quote:

Originally Posted by Allizia (Post 14085)
Heh, what's funny is that I talked about this with IB, and they agreed that we should just flip the spawn day to a more realistic raid time (not 2 am) now they are the ones complaining about it =P


I suspect that within the lives of some IB members they have nothing better to do than to sit around and wait for Everquest raid content to respawn. Call it a lack of acceptance on live or a failure to be a part of a true raid guild. They must now promote themselves(and their prides) in order to experience something they never had. Maybe it is their way of reliving experiences they never had.

OR

They are an embarrassment to their guild. That do nothing but stain the guildtag by trolling forums all day.

Hasbinbad 01-19-2010 06:39 PM

Quote:

Originally Posted by Supreme (Post 14155)
I suspect.. ..[blah, blah, blah].. ..all day.

So is 24 hours enough time for you guys to kill your mobs this time?

Bigcountry23 01-19-2010 07:05 PM

Providing content for the players was not the reason for expansions. It was Money. If Verant/SOE gave one shit about it's players they would not have cut their ENTIRE CS department a month into a game that was so popular they didn't have 1/10th of the bandwidth needed to support it at launch.

Money. That was the basic reason for expansion. There is a reason that RoK took a year to get out and every expansion after was 6 months like clockwork. They were not prepared for the popularity of the game. They did not realize it was going to be a license to print money. Kunark was originally supposed to be content that was provided for FREE (as well as Velious) but when they realized that they could make a buck by selling the continent, they didn't bat an eye. When they realized they could keep making money they jacked up the price. RoK originally sold for $20.00, by the time PoP came out they were selling expansions for $50.00 because they knew people would pay it.

Don't delude yourself for a second that they were providing YOU with content and new experiences and that they gave a flying fluck what you thought. They were providing you with something to spend money on, that's it.


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