Project 1999

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-   -   Why don't more people play here? (/forums/showthread.php?t=201319)

Itap 07-05-2015 10:17 PM

Because Zander, we are hoping for more than 1 blue server

heartbrand 07-06-2015 04:40 AM

At the end of the day, people claim they hate instances and the WoWification of the Modern MMO, but in reality they just want to be able to log in and slay dragons undisturbed on a schedule. When people realize this isn't going to happen, they get frustrated and move on.

Pint 07-06-2015 04:46 AM

More ppl dont play here bc its not 1999 and this game isn't cutting edge or groundbreaking anymore, did you really not know the answer to this question?

Razdeline 07-06-2015 05:02 AM

Quote:

Originally Posted by Itap (Post 1963511)
With a peak population of ~ 2,000 active players (including red and blue servers), that seems quite small when you look at the amount of active subscribers in the classic era of EverQuest. What reasons do you think we do not have more players here? Do people not like pre-luclin gameplay/content? Do people just not know that P99 exists? Kids that played 16 years ago are now adults and have no interest in online games?

I understand when SoV is released, the population will increase, but with more than 200,000 subscribers in 1999, you would think that more people would be inclined to play here, especially since it's free. I would like one day to see the population grow so much that the devs are able to open a second server identical to the current servers.

You're numbers are off. You are comparing the people currently logged in, not the whole player base. That number is probably closer to 10k.(my guess) Secondly, the active people on any given server from that era was around 1800ish.(during that era looking at a screenshot someone posted a while back)

Considering it's 16 years later, this server is beyond in good shape population wise.

Deadmantis 07-06-2015 06:17 AM

Back in 1999 I was single sharing a house with my brother. Had all the free time in the world to play and my friends were in similar situations. Online gaming with real life friends was part of the fun. Making new friends in a new world was even better.

Fast forward to 2015, married with kids, friends in similar situations. I can't get any of them to even give this a look. "Been there, done that" is the consensus. While I still log in and play, I don't have time to camp shit for 16 hours on end. An hour here and there is just enough to remind me of how cool this game was/still is.

Youtube and twitch are bringing back old heads everyday. I also see quite a few "new to EQ" threads on the forums.

I wouldn't worry too much about why more people aren't playing. Winter is coming...

Itap 07-06-2015 06:21 AM

Quote:

Originally Posted by Razdeline (Post 1964026)
You're numbers are off. You are comparing the people currently logged in, not the whole player base. That number is probably closer to 10k.(my guess) Secondly, the active people on any given server from that era was around 1800ish.(during that era looking at a screenshot someone posted a while back)

Considering it's 16 years later, this server is beyond in good shape population wise.

There can be 50,000 registered ppl here, but it doesn't really matter if only 1500 of them log in per day.

And pint, this game may be old and not "groundbreaking" anymore, but It's still one of the best mmos to date. The Lore alone is enough to get even the neckbeardiest of nerds to play

myriverse 07-06-2015 06:45 AM

My wife and I played together back in 99, but when I told her I was joining P99, she just shot me evil glares and asked, "You can't be serious? 14 years?!"

Quote:

Originally Posted by Itap (Post 1964047)
still one of the best mmos to date

That's the opinion of only a small portion of the population of gamers.

Stormfists 07-06-2015 06:51 AM

Itap you've gotta also acknowledge that a good third of the original EQ population played to raid and werent too much interested in much else once they'd capped a few alts.

Raids in P99 do not mirror, in any way, raids on classic EQ. Cycles, classes, bans - all of these didnt exist. Or if they did, they were a lot more amicable, flexible or friendly.

Although these rules have been designed to make gameplay fair on P99 they also stifle the creativity and individualism of each guild drastically. So you can reduce your initial 225,000 by at least a third straight away.

Imo its not one single thing that cause people to be put off by P99, its a range of small things that eventually leave the potential pool of people who can be bothered to wade through all the crap down to about 2,500 people. And even some of those feel like quitting and often do!

Plus, just because something is groundbreaking / one of the best MMOs of all time - it doesnt make it attractive. The horse and cart was pretty nifty a few hundred years ago but ask kids these days to trade their Hyundai iPad in for a carriage and you'll receive some pretty blank stares.

Luci 07-06-2015 06:51 AM

Not knowing this sort of thing existed was my reason. I would've joined years ago otherwise, loved the social aspect of EQ that you don't seem to get in other games where it's just a rush to complete an instance etc. Going up to Velious is perfect too, after SoV it went downhill I thought; Luclin was OK but adding the Bazaar was a mistake. I only found Project 1999 by accident, been playing 2-3 weeks now and love it, is very much like when I first played on live. Everyone's really nice and helpful too - wish I'd found out about it sooner!

waffel 07-06-2015 10:24 AM

Quote:

Originally Posted by Itap (Post 1963772)
I don't buy the "I'm an adult now" pitch. Every adult has personal time, and it's up to him/her how they spend it. We need a way to show them the path of the holy that is project 1999.

Adults don't spend hours staring at video game monster placeholders. Adults don't have people text them on their phone so they can run over to the PC, log in, and spend hours killing a monster. Adults don't play 12 hours a day.


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