Project 1999

Project 1999 (/forums/index.php)
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-   -   Game Mechanics: Classic vs Non Classic (/forums/showthread.php?t=191918)

Syft-X 05-04-2015 07:47 PM

Quote:

Originally Posted by Colgate (Post 1880787)
yeah man i'm really trying to skew class balance in favor of my monk by discussing spells like shock of lightning

No you are doing that in favor of your guild, I'm sure it would be nice to have fully spell immune clerics who resisted every interrupt that should have jammed their heals.

Surely not classic but really nice.

Colgate 05-04-2015 08:29 PM

not once did i say anything remotely close to that

all i said was that posting a bug report with zero evidence or research is stupid

Syft-X 05-04-2015 08:36 PM

Quote:

Originally Posted by Colgate (Post 1880850)
not once did i say anything remotely close to that

all i said was that posting a bug report with zero evidence or research is stupid

It's not something that needs to be researched it was literally known by all who pvp'd during that era, if it's something you need to prove than all you did was prove to everyone who did pvp then, that you didn't.

Might as well prove that spells run off mana or player's pressing space bar jump.

worch 05-05-2015 02:21 AM

Quote:

Originally Posted by Syft-X (Post 1879784)
Currently the term Classic is being used as a catch 22 to push an agenda on the forums that favors certain classes and unbalances others.

For Example:

A classic lvl of resists has been instituted that is both impractical and unbalancing to gameplay in PvP.

"Classic" is a guiding tenet of p99. The staff's approach to developing the server is a more principled one based on this tenet, not a pragmatic, class-balancing approach such as tweaking resists for balance. They only deviate from this to address issues considered game breaking, like with certain clickies.

Classes were never balanced in early everquest (pvp nor pve). Trying to balance them is misdirected.

I completely understand the desire to individually balance classes for competitive 1v1 pvp, but that doesn't align with p99's goals. That's a different game / eqemu server.

Syft-X 05-05-2015 06:11 AM

Quote:

Originally Posted by worch (Post 1881088)
"Classic" is a guiding tenet of p99. The staff's approach to developing the server is a more principled one based on this tenet, not a pragmatic, class-balancing approach such as tweaking resists for balance. They only deviate from this to address issues considered game breaking, like with certain clickies.

Classes were never balanced in early everquest (pvp nor pve). Trying to balance them is misdirected.

I completely understand the desire to individually balance classes for competitive 1v1 pvp, but that doesn't align with p99's goals. That's a different game / eqemu server.

No ones asking for a custom system of complete balance in pvp, which is impossible to attain. just a game that actually resembles live EQ in this era. If the gear attained is 3x what was in live then the game needs to be compensated for this.

No one on live was taking Duelist BS for 1200-1700 that's a one shot for a lot of classes, while we have resist levels set to kunark when kunark was only out for 7 months. The games mechanics are off we instituted the 66% dmg reduction on spells and nukes but never put dmg caps on melees, never put AC factoring misses. The level of balance between caster dps and melee dps is huge and will get much worse in velious.

On live no one could touch a wizards burst here rogues are the highest burst dps, this is still everquest and the pvp should run like classic everquest does. You cannot say, well resists were set this way on live, when only 2% of the server back then had resists that high and now 98% of the server does, but keep caster nerfs in place while melee dmg is set to insane, this is not classic EQ this is custom rules people used the classic argument to distort and attain.

FaithlessKR 05-05-2015 06:33 AM

So you're linking patch notes on when they took fear/charm working in duels on blue servers in an effort to make fear/charm work on players here??? GTFO lololol

FaithlessKR 05-05-2015 06:35 AM

Quote:

Originally Posted by Syft-X (Post 1881177)
On live no one could touch a wizards burst here rogues are the highest burst dps, this is still everquest and the pvp should run like classic everquest does. You cannot say, well resists were set this way on live, when only 2% of the server back then had resists that high and now 98% of the server does, but keep caster nerfs in place while melee dmg is set to insane, this is not classic EQ this is custom rules people used the classic argument to distort and attain.

On live they didn't even have a year of kunark before velious dropped. It was very easy for wizards to find targets with very subpar gear to obliterate with Sunstrike. Here we've had 3 years of gear saturation during the kunark era to actually stack resists to where draughts and sunstrike wont hit for full like they would on live against people who maybe had 60 fire and cold.

FaithlessKR 05-05-2015 06:44 AM

Quote:

Originally Posted by Syft-X (Post 1880480)
There is no year given on those patch notes only months. I know Rallos zek had changed fear and charm earlier than 2002 but we aren't going by solely Rallos Zek classic rules if we were item loot should be added.

Everquest wouldn't have put this...

- It is no longer possible for PC's to fear other PC's at all on any
server.
The same was also done for charm.

In patch notes dating 2002 if fear and charm had been removed from all pvp servers.

Quote:

December 10th, 4:00pm
---------------------

The EverQuest servers will be coming down at 7:00am pacific, on Tuesday the 14th, for an update. The approximate downtime is 4 hours.
If we search for december the 14th and cross-reference it by tuesday, then these were patch notes from 1999.

Please give it a rest.

1999 calender

You can check the next 3 years if you want, but I've already done it and the only dec 14th on a tuesday in that time span was in 1999.

Syft-X 05-05-2015 07:05 AM

Quote:

Originally Posted by FaithlessKR (Post 1881185)
On live they didn't even have a year of kunark before velious dropped. It was very easy for wizards to find targets with very subpar gear to obliterate with Sunstrike. Here we've had 3 years of gear saturation during the kunark era to actually stack resists to where draughts and sunstrike wont hit for full like they would on live against people who maybe had 60 fire and cold.

So what your saying is 1200-1700 backstabs are fine when that was never happening on live in kunark but sunstrikes aren't?

What class do you play again oh a rogue that's right!

Listen buddy if you want nothing but lures landing likes its luclin era thats fine but you can't keep your insane custom dmg that never matched live thats currently happening on melees.

Widan 05-05-2015 07:15 AM

The problem is armor class, not resists. AC has never worked correctly on either server.


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