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			| Taminy | 03-02-2015 01:19 PM |  
 
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					Originally Posted by Not Sure
					(Post 1805834)
				 Not entirely accurate. 
 |  Disregards my point. Yes against a purely melee mob like that or against Vindi or something AC is great. But as I said HP is a more well rounded stat. AC doesn't do a thing towards keeping you alive against AoEs, nukes, etc. HP does. Of course you also want to strike a balance between HP, AC, and resists but to dismiss HP for AC is wrong.
 
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					Originally Posted by maskedmelon
					(Post 1805841)
				 No need to mock him for evaluating the info he had off hand. He may have been viewing CH in a more contemporary light with a 7500hp cap and not have realized such hp numbers were unattainable here. Or, he may not have considered CH at all.
 As for the hp, the .8/sta really is a tiny difference. It is more pronounced with def disc, but still tiny compared to the hits you'd expect from a mob you would use that against.
 
 You are also woefully off base on the AC argument, but even if you ere not it would actually be mildly in favor of the war due to higher skill caps and war specific Gear.
 
 Let's not be so snarky ^^
 
 |  Sorry. :p
 
But it's more than just .8 sta/hp because I'm 99% certain warriors also have more innate hp than knights. Otherwise a naked knight and a naked warrior would only be about 100 hp different and I don't think that's true at all.
 
As for my AC argument, all I said was AC only protects you against a specific type of damage (granted it is the most common type of damage) whereas HP keeps you alive against all types of damage. I never said you should walk around with a ton of hp gear with no AC on it. You should certainly strike a balance, but all things considered HP is most important. Plus it also protects you against damage spikes / bad RNG. |