| Byrjun |
09-23-2014 06:27 AM |
Quote:
Originally Posted by capco
(Post 1622353)
When I think of end-game classes, I think of Warrior, Enchanter, Shaman, Cleric, Monk, Bard, and Rogue.
Again, looking solely at the end-game, Ranger, SK, and Pally are all pretty bad options as well. You may as well call them Death Touch takers.
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Eh, not sure I entirely agree. Sure, you don't need a huge squad of Paladins like you do Clerics, but you'll want some for Velious for the Divine Strength buff and it's nice to have extra off tanks / ramp tanks. Rangers will also be a bit more useful in Velious since they can proc slow on a bunch of raid mobs, and if the resist system doesn't get changed much before Velious launches that slow proc will become really crucial. Weapon Shield is also great of course, and even in Kunark they're extra dps which is always welcome. Finally, SKs can be super important, but mostly in VP (which is exclusively a class c raid zone at the moment) due to how crazy pulls can get there. Anyone with Feign Death becomes a hero, and that won't change much in Velious. Due to the way EQ is designed, even the most useless classes can save the day by training adds away, clicking a SoulFire on a tank, etc. Personal ability will always trump in-game abilities and gear.
Essentially, play whatever class you enjoy the most and a raiding guild will find a place for you. If you end up joining a class c guild, you'll need an alt or two anyways.
Quote:
Originally Posted by Brawley17
(Post 1622669)
The end game is not as fun as leveling up. If you aren't enjoying leveling up, you will not enjoy the end game IMO. Have fun leveling up, meeting folks, helping people out, etc…that is what the game should be all about.
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This is, of course, not everyone's opinion. Killing your 500th froglok has never been as exciting to me as scrambling together a raid force of your friends to narrowly defeat some crazy raid mob while other competing guilds watch from the sidelines. It all depends on how competitive of a person you are.
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