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-   -   Unguilded / Other-guilded Toons Past the Zoneline when Mob in Window, Thoughts (/forums/showthread.php?t=165035)

Ravager 09-13-2014 02:16 PM

Quote:

Originally Posted by Daldaen (Post 1613633)
PoHate/Fear are retarded. People just zerg down the boss while hoping their train doesn't kill them.

If your guild has more than 10 mobs on hatelist you should just get chain death touched.

VS trains aren't too bad, but they certainly exist. People generally just root mobs and move on.

But if the window were only 30 minutes, you could clear all the trash in advance (save CT) and not have those trainfests.

Making the variance shorter would still be a shit show. Sev, an outdoor dragon with like 6 or 7 guilds going after it at once illustrated that. It's just how FFA is. The game mechanics just can't entertain 200+ people going after the same mob. The only reason class C is relatively peaceful is there's only two guilds butting heads. If two or three class R guilds decided to go C like they claim to want, and if those two or three guilds put in as much time as the current class C guilds do poopsocking mobs, it'd be a shit show every single spawn.

arsenalpow 09-13-2014 02:18 PM

Quote:

Originally Posted by Ravager (Post 1613669)
Making the variance shorter would still be a shit show. Sev, an outdoor dragon with like 6 or 7 guilds going after it at once illustrated that. It's just how FFA is. The game mechanics just can't entertain 200+ people going after the same mob. The only reason class C is relatively peaceful is there's only two guilds butting heads. If two or three class R guilds decided to go C like they claim to want, and if those two or three guilds put in as much time as the current class C guilds do poopsocking mobs, it'd be a shit show every single spawn.

class C wants competition, until that competition deprives them of pixels, because deep down they only want pixels

Lisset 09-13-2014 02:24 PM

Quote:

Originally Posted by arsenalpow (Post 1613047)
Remove FFA cycle all together. Make all mobs rotate C/R/C/R etc etc and make full respawns FFA only that way there isn't a sock and guilds can choose to move on mobs that are less desirable to avoid congested encounters.

Quit making me agree with you, Chest.

arsenalpow 09-13-2014 09:07 PM

Everyone knows that the reason that the levels of "competition" for content is due to so many high level raid capable guilds. That's an absolute given. We've been in this exact situation for years. The issue now is managing the situation and unfortunately a raid system has to be in place because IB and TMO would take every last fucking pixel if the opportunity was available. That's why we are where we are today. It's the core of those two guilds and their complete inability to respect a raidforce. The mentality that if the mob is alive then it's still fair game is complete bullshit.

radditsu 09-13-2014 09:31 PM

Oh god what the hell is this?

YendorLootmonkey 09-13-2014 11:13 PM

Quote:

Originally Posted by radditsu (Post 1613902)
Oh god what the hell is this?

The Everquest version of this:

http://i.imgur.com/bfZw48V.gif

Culkasi 09-14-2014 05:25 AM

Quote:

Originally Posted by arsenalpow (Post 1613047)
Remove FFA cycle all together. Make all mobs rotate C/R/C/R etc etc and make full respawns FFA only that way there isn't a sock and guilds can choose to move on mobs that are less desirable to avoid congested encounters.

Yes - this! So many times this!

quido 09-14-2014 05:41 AM

Let's just make it C / R / R / R / R / R then repeat since you guys have most of the people anyways.

Ravager 09-14-2014 08:22 AM

Quote:

Originally Posted by quido (Post 1614085)
Let's just make it C / R / R / R / R / R then repeat since you guys have most of the people anyways.

First time Jeremy ever wrote anything sensible.


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