Project 1999

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-   -   A wall of text on the global XP modifier, global OOC (/forums/showthread.php?t=139678)

Bazia 02-16-2014 01:24 AM

He must have not been around before global ooc when the server was 23 people

Derubael 02-16-2014 01:26 AM

Quote:

Originally Posted by Derubael
It's got to get worse before it gets better, but make no mistake, this is something that is absolutely needed here on Red 99.

If someone has input on why a high xp modifier is a good thing for long term population sustainability, I am all ears.

Nocsucow 02-16-2014 01:28 AM

i think 100% of everything you said is right on target... but it still dont get rid of the type of people who could ruin any community

SamwiseRed 02-16-2014 01:29 AM

I guess for one, leveling new alts is the only fun thing to do if you are casual. There is no competiting against an endless army of neckbeards so end game for some of us is to get to 50+ then do it all over again :)

Bazia 02-16-2014 01:30 AM

before exp bonus pop was 20 people.

That's why you keep exp bonus

before global ooc pop was 20 people

That's why you keep global ooc

I really can't make this clearer for you

Etorryn 02-16-2014 01:31 AM

Quote:

Originally Posted by Giovanni (Post 1323548)
Exp rate being too fast isn't what turns people off from the server.

Finally making it to the raid game and then realizing that there is no way to compete against the unemployed killing every raid mob on the server within a 3 hour window between 8am-11am on a Thursday so they can RMT the loots back to you while Maximillian posts your cellphone number to the M4MMMM section on Craiglist is what kills the server.

Pretty much sums it up

Kazi 02-16-2014 01:32 AM

Xp bonus brings people over. Should do more to keep them. Group xp is an awesome idea but shouldn't replace solo xp because of difficulty getting groups.

Sobee101 02-16-2014 01:50 AM

I have not been on the red server that long but have a few thoughts that i would like to put out there. But i like the idea about shortening up the pvp level requirement but with that could see this coming in handy as well.
Take away anonymous (Pro - You know for a fact the persons level and if you are able to engage.) ( Con - Not classic) Just a thought.

Kazi 02-16-2014 01:52 AM

Nah keep anon but allow for the option to display your class and level while shrouding your zone.

Potus 02-16-2014 01:53 AM

Quote:

Originally Posted by Derubael (Post 1323556)
If someone has input on why a high xp modifier is a good thing for long term population sustainability, I am all ears.

Why should I play on Red, which will have a reduced exp rate, and no one to group with, and have no serverwide chat to try to find groups, when I can just go onto Blue and get a group quickly?


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