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I'd remove having hybrids drain extra xp from their group. Because of this, people will shun hybrids from groups. This is a flaw in EQ's original design.
Keep the penalties themselves if you must, but don't penalize a group's xp rate for taking in a hybrid. Classes should suffer their own xp penalties, not burden others with them. This causes less interaction in EQ. EQ should promote grouping, not exclusion. |
Don't the hybrid penalties go away in Velious? Hang in there ...
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i would eliminate all iksars because they are gross. church.
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-Remove MQ, or at least Epic MQ.
-Remove hybrid xp penalty. It may be classic, but adds nothing to the game except make them the least played classes. -TLC (Trivial looting code). Low and mid level drops are monopolized by high level farmers. -Fix pet aggro |
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http://everquest.allakhazam.com/edit...rs_letter.html With that said, the anti grouping sentiment for hybrids is so severe that I would implement this fix regardless of timeline. In other words, divide up group xp based on level, not based on class. This would make it so that hybrids are not shunned (like the poor Ogre SK). Then in velious, one can remove the class penalties altogether. But I'd advocate removing the group penalty right away. |
Maybe a bit late now, but remove epic MQs. Don't care if it's classic. I think MQ of epic pieces is really damaging to the server.
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Yea. I have. /tell SoW Please /tell Port me to WC please /tell Powerlevel me please /tell Wolf Form me in Freeport/Qeynos/Highpass /tell Pick me up in Feerott and port me to Karanas etc. etc. I've done each of those things and I've declined each of those things due to being busy. That is just a part of being in a community. |
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http://wiki.project1999.com/Game_Mec...perience_Works |
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Right, the pie is the same size. Just that troll shadowknight who is the same level as you happens to be eating more than you. Yes, having a high penalty character in your group causes you to get less xp per kill then if a same level non/low penalty character were in the group. That said, nobody seems to realize that an iksar monk has a higher penalty than any ranger/paladin/bard (44% vs 40%) and in practice it isn't much of a big deal. Especially for SKs & Paladins who bring great utility (snap agro). Rangers get the short end of the stick since most of their utility isn't needed in a group and they can't really even do more damage then a warrior 50+ cause they have lower offensive/weapon skill caps. |
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