| Unidus |
01-03-2014 07:28 PM |
Quote:
Originally Posted by Elmarnieh
(Post 1253366)
This most simple solution to lack of supply and absundance of demand is to increase supply instead the decrease supply with variance which pushes guilds to compete even more. Intentions and hopes of a policy have no bearing on the actual effects of a policy.
Three day mobs to one day mobs, 7 day mobs to three day mobs - remove variance. Issue resolves itself.
This happened on live with the rise of the great raiding guilds in Kunark and Verants solution was to increase the supply of raid target (hello Velious design). Since we should already be in Velious its a no-brainer for me to decrease raid mob spawn rates. For some reasons the GM's see this as not-classic in a way totally different than the way years of no velious and variance are not-classic.
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Finally someone with a brain. Now if only the devs would wake up and understand this way works. All that you said with a one day mob every 3 days and a 3 day mob every 7 days limit for guilds to share. This way guilds can't kill 1 day mobs every day and it opens up kills for the smaller guilds to try to get.
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