Project 1999

Project 1999 (/forums/index.php)
-   Technical Discussion (/forums/forumdisplay.php?f=40)
-   -   Choose Server and get pushed back to Login Screen (/forums/showthread.php?t=130565)

Hecnard 12-20-2013 07:36 PM

Here you go, thanks for the help.

2013-12-20 12:37:10 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-12-20 12:37:10 Timezone: UTC-4h00m
2013-12-20 12:37:10 Loading graphics DLL.
2013-12-20 12:37:10 Parsing INI file .\eqclient.ini
2013-12-20 12:37:10 INI file .\eqclient.ini loaded.
2013-12-20 12:37:11 Initializing timers.
2013-12-20 12:37:14 Checking critical files.
2013-12-20 12:37:14 Initializing WinSock.
2013-12-20 12:37:14 Enumerating 3D devices.
2013-12-20 12:37:14 Found adapter #0 - AMD Radeon HD 6900 Series (8.17.10.1236)
2013-12-20 12:37:14 Adapter #0 - AMD Radeon HD 6900 Series :
2013-12-20 12:37:14 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-12-20 12:37:14 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-12-20 12:37:14 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-12-20 12:37:14 Initializing keypress handler.
2013-12-20 12:37:14 Parsing INI file .\defaults.ini
2013-12-20 12:37:14 INI file .\defaults.ini loaded.
2013-12-20 12:37:14 Loading keyboard tables.
2013-12-20 12:37:14 Creating window.
2013-12-20 12:37:14 Checking display driver version.
2013-12-20 12:37:15 Activating window.
2013-12-20 12:37:15 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2013-12-20 12:37:15 Ratio is 1.78
2013-12-20 12:37:15 Resolution was capped at 1280 x 720
2013-12-20 12:37:15 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-12-20 12:37:15 Resolution selected 1280 x 720, 32 bits
2013-12-20 12:37:15 CRender::InitDevice: Using 32bit mode.
2013-12-20 12:37:15 CRender::InitDevice: Using vsync 0.
2013-12-20 12:37:15 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-12-20 12:37:15 CRender::InitDevice: HardwareTnL Enabled.
2013-12-20 12:37:15 Using hardware vertex shaders.
2013-12-20 12:37:15 Initializing render system.
2013-12-20 12:37:15 Trilinear Mipmapping available.
2013-12-20 12:37:15 Vertex Shader Version: 3.0
2013-12-20 12:37:15 Pixel Shader Version: 3.0
2013-12-20 12:37:15 Initializing engine internals.
2013-12-20 12:37:15 CRender::InitDevice completed successfully.
2013-12-20 12:37:16 Parsing INI file ./eqlsUIConfig.ini
2013-12-20 12:37:16 INI file ./eqlsUIConfig.ini loaded.
2013-12-20 12:37:35 Server selected 63.131.172.112 (5700384).
2013-12-20 12:37:35 Initializing DirectInput.
2013-12-20 12:37:35 Initializing Keyboard.
2013-12-20 12:37:35 Initializing Mouse.
2013-12-20 12:37:35 Creating font list.
2013-12-20 12:37:35 Creating game object.
2013-12-20 12:37:35 Deleting obsolete files.
2013-12-20 12:37:35 Loading string tables.
2013-12-20 12:37:35 Initializing client variables.
2013-12-20 12:37:35 Loading spell effects.
2013-12-20 12:37:35 Initializing display structures.
2013-12-20 12:37:35 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-12-20 12:37:35 Voice Manager loaded 12 macros from VoiceData.txt.
2013-12-20 12:37:35 Networking: using port [55993].
2013-12-20 12:37:35 Networking: Connection Established [1]
2013-12-20 12:37:36 WorldAuthenticate: Initiating Login.
2013-12-20 12:37:37 Networking: Connection Closed [0] with 0 pending bytes.
2013-12-20 12:37:37 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2013-12-20 12:37:37 *** WorldAuthenticate. Checkpoint 3.
2013-12-20 12:37:37 Cleanup 4
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 5
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 6
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 7
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 8
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 9
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 10
2013-12-20 12:37:37
2013-12-20 12:37:37 Cleanup 11
2013-12-20 12:37:37
2013-12-20 12:37:37 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2013-12-20 12:37:37 Ratio is 1.78
2013-12-20 12:37:37 Resolution was capped at 1280 x 720
2013-12-20 12:37:37 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-12-20 12:37:37 Resolution selected 1280 x 720, 32 bits
2013-12-20 12:37:37 CRender::InitDevice: Using 32bit mode.
2013-12-20 12:37:37 CRender::InitDevice: Using vsync 0.
2013-12-20 12:37:37 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-12-20 12:37:37 CRender::InitDevice: HardwareTnL Enabled.
2013-12-20 12:37:37 Using hardware vertex shaders.
2013-12-20 12:37:38 Initializing render system.
2013-12-20 12:37:38 Trilinear Mipmapping available.
2013-12-20 12:37:38 Vertex Shader Version: 3.0
2013-12-20 12:37:38 Pixel Shader Version: 3.0
2013-12-20 12:37:38 Initializing engine internals.
2013-12-20 12:37:38 CRender::InitDevice completed successfully.
2013-12-20 12:37:38 Parsing INI file ./eqlsUIConfig.ini
2013-12-20 12:37:38 INI file ./eqlsUIConfig.ini loaded.

Hecnard 12-23-2013 12:04 PM

I found a way to resolve my problem with this thread: http://www.project1999.org/forums/ar...p/t-93732.html

It was an overclocking issue.


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