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Here you go, thanks for the help.
2013-12-20 12:37:10 Starting EverQuest (Build Oct 31 2005 10:33:37) 2013-12-20 12:37:10 Timezone: UTC-4h00m 2013-12-20 12:37:10 Loading graphics DLL. 2013-12-20 12:37:10 Parsing INI file .\eqclient.ini 2013-12-20 12:37:10 INI file .\eqclient.ini loaded. 2013-12-20 12:37:11 Initializing timers. 2013-12-20 12:37:14 Checking critical files. 2013-12-20 12:37:14 Initializing WinSock. 2013-12-20 12:37:14 Enumerating 3D devices. 2013-12-20 12:37:14 Found adapter #0 - AMD Radeon HD 6900 Series (8.17.10.1236) 2013-12-20 12:37:14 Adapter #0 - AMD Radeon HD 6900 Series : 2013-12-20 12:37:14 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2013-12-20 12:37:14 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2013-12-20 12:37:14 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2013-12-20 12:37:14 Initializing keypress handler. 2013-12-20 12:37:14 Parsing INI file .\defaults.ini 2013-12-20 12:37:14 INI file .\defaults.ini loaded. 2013-12-20 12:37:14 Loading keyboard tables. 2013-12-20 12:37:14 Creating window. 2013-12-20 12:37:14 Checking display driver version. 2013-12-20 12:37:15 Activating window. 2013-12-20 12:37:15 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2013-12-20 12:37:15 Ratio is 1.78 2013-12-20 12:37:15 Resolution was capped at 1280 x 720 2013-12-20 12:37:15 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2013-12-20 12:37:15 Resolution selected 1280 x 720, 32 bits 2013-12-20 12:37:15 CRender::InitDevice: Using 32bit mode. 2013-12-20 12:37:15 CRender::InitDevice: Using vsync 0. 2013-12-20 12:37:15 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-12-20 12:37:15 CRender::InitDevice: HardwareTnL Enabled. 2013-12-20 12:37:15 Using hardware vertex shaders. 2013-12-20 12:37:15 Initializing render system. 2013-12-20 12:37:15 Trilinear Mipmapping available. 2013-12-20 12:37:15 Vertex Shader Version: 3.0 2013-12-20 12:37:15 Pixel Shader Version: 3.0 2013-12-20 12:37:15 Initializing engine internals. 2013-12-20 12:37:15 CRender::InitDevice completed successfully. 2013-12-20 12:37:16 Parsing INI file ./eqlsUIConfig.ini 2013-12-20 12:37:16 INI file ./eqlsUIConfig.ini loaded. 2013-12-20 12:37:35 Server selected 63.131.172.112 (5700384). 2013-12-20 12:37:35 Initializing DirectInput. 2013-12-20 12:37:35 Initializing Keyboard. 2013-12-20 12:37:35 Initializing Mouse. 2013-12-20 12:37:35 Creating font list. 2013-12-20 12:37:35 Creating game object. 2013-12-20 12:37:35 Deleting obsolete files. 2013-12-20 12:37:35 Loading string tables. 2013-12-20 12:37:35 Initializing client variables. 2013-12-20 12:37:35 Loading spell effects. 2013-12-20 12:37:35 Initializing display structures. 2013-12-20 12:37:35 Sound Manager loaded 2165 filenames from soundassets.txt. 2013-12-20 12:37:35 Voice Manager loaded 12 macros from VoiceData.txt. 2013-12-20 12:37:35 Networking: using port [55993]. 2013-12-20 12:37:35 Networking: Connection Established [1] 2013-12-20 12:37:36 WorldAuthenticate: Initiating Login. 2013-12-20 12:37:37 Networking: Connection Closed [0] with 0 pending bytes. 2013-12-20 12:37:37 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2013-12-20 12:37:37 *** WorldAuthenticate. Checkpoint 3. 2013-12-20 12:37:37 Cleanup 4 2013-12-20 12:37:37 2013-12-20 12:37:37 Cleanup 5 2013-12-20 12:37:37 2013-12-20 12:37:37 Cleanup 6 2013-12-20 12:37:37 2013-12-20 12:37:37 Cleanup 7 2013-12-20 12:37:37 2013-12-20 12:37:37 Cleanup 8 2013-12-20 12:37:37 2013-12-20 12:37:37 Cleanup 9 2013-12-20 12:37:37 2013-12-20 12:37:37 Cleanup 10 2013-12-20 12:37:37 2013-12-20 12:37:37 Cleanup 11 2013-12-20 12:37:37 2013-12-20 12:37:37 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2013-12-20 12:37:37 Ratio is 1.78 2013-12-20 12:37:37 Resolution was capped at 1280 x 720 2013-12-20 12:37:37 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2013-12-20 12:37:37 Resolution selected 1280 x 720, 32 bits 2013-12-20 12:37:37 CRender::InitDevice: Using 32bit mode. 2013-12-20 12:37:37 CRender::InitDevice: Using vsync 0. 2013-12-20 12:37:37 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-12-20 12:37:37 CRender::InitDevice: HardwareTnL Enabled. 2013-12-20 12:37:37 Using hardware vertex shaders. 2013-12-20 12:37:38 Initializing render system. 2013-12-20 12:37:38 Trilinear Mipmapping available. 2013-12-20 12:37:38 Vertex Shader Version: 3.0 2013-12-20 12:37:38 Pixel Shader Version: 3.0 2013-12-20 12:37:38 Initializing engine internals. 2013-12-20 12:37:38 CRender::InitDevice completed successfully. 2013-12-20 12:37:38 Parsing INI file ./eqlsUIConfig.ini 2013-12-20 12:37:38 INI file ./eqlsUIConfig.ini loaded. |
I found a way to resolve my problem with this thread: http://www.project1999.org/forums/ar...p/t-93732.html
It was an overclocking issue. |
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