Project 1999

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-   -   Give us the real pvp server already! (/forums/showthread.php?t=124830)

Stasis01 10-15-2013 02:53 AM

FFA too easy for jumping ship, too easy to grief people with no affiliations, smaller crews have no protection from bigger guilds - they're on their own.

FFA will serve the biggest neckbeard at the current time - it worked half assed on garage boxes because people didn't care enough to go to these levels of neckbearding.

I think teams is exactly what I want - that being said I understand I don't speak for everyone or claim to, but I do believe it would attract more people as I have said before - meh.

Potus 10-15-2013 02:58 AM

Quote:

Originally Posted by Colgate (Post 1149463)
being restricted to who you can attack is logically more blue than red

In a vacuum, absolutely. But in a game like EQ where doing anything meaningful is contingent on having more than one person with you, a server revolving around teams actually increases PvP and server population exponentially.

Stasis01 10-15-2013 03:07 AM

I'd like to play a box that was about fun, and not who can neckbeard/zerg harder.

Teams/variance - done deal. Let the players decide and merge it.

ncapatina 10-15-2013 11:23 AM

Quote:

Originally Posted by Colgate (Post 1149463)
being restricted to who you can attack is logically more blue than red

I think outwardly that seems logical, but when you break it down it really does not end up that way.

In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.

The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.

Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.

I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.

filthyphil 10-15-2013 01:14 PM

Quote:

Originally Posted by ncapatina (Post 1149714)
I think outwardly that seems logical, but when you break it down it really does not end up that way.

In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.

The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.

Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.

I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.


Awesome post & I feel the same way.

Retti_ 10-15-2013 01:30 PM

Quote:

Originally Posted by Stasis01 (Post 1149484)
I'd like to play a box that was about fun, and not who can neckbeard/zerg harder.

Teams/variance - done deal. Let the players decide and merge it.

R99 fun lvls peaking atm

rusty81 10-15-2013 01:34 PM

Quote:

Originally Posted by ncapatina (Post 1149714)
I think outwardly that seems logical, but when you break it down it really does not end up that way.

In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.

The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.

Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.

I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.


+1 to this.

Lowlife 10-15-2013 03:00 PM

Quote:

Originally Posted by ncapatina (Post 1149714)
I think outwardly that seems logical, but when you break it down it really does not end up that way.

In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.

The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.

Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.

I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.

+1 from a fellow RZ/SZ vet.

HippoNipple 10-15-2013 03:26 PM

With a low population server like red99 I don't see teams increasing the amount of PvP in the same way it did on TZ/VZ/SZ vs RZ. I don't think zones will be controlled as they were back in the day. I am hopeful that the teams will give some bluebies the sense of security they need to give the server a shot though.

More people always leads to more pvp, so hopefully the teams server can attract some new blood. We already know it will bring back a bunch of people (mostly momentarily).

ncapatina 10-15-2013 03:56 PM

Quote:

Originally Posted by HippoNipple (Post 1150081)
With a low population server like red99 I don't see teams increasing the amount of PvP in the same way it did on TZ/VZ/SZ vs RZ. I don't think zones will be controlled as they were back in the day. I am hopeful that the teams will give some bluebies the sense of security they need to give the server a shot though.

More people always leads to more pvp, so hopefully the teams server can attract some new blood. We already know it will bring back a bunch of people (mostly momentarily).

Well said, and I agree. I'm hoping it attracts some from blue and red, but also new people as well. The game isn't that big even in the Velious era, if we can sustain even 400+ peak times I think we'll have a good server. SOE stopped publishing login statistics long before SZ came out so who knows how many were around? And that was in a bigger world.

On top of that, emu servers tend to be very top heavy. Imagine Red with even three times the players and you'd have a lot of battles.


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