Project 1999

Project 1999 (/forums/index.php)
-   Rants and Flames (/forums/forumdisplay.php?f=30)
-   -   Get rid of bard AoE kiting, we've had our fun (/forums/showthread.php?t=112718)

TarukShmaruk 06-21-2013 09:40 PM

Quote:

Originally Posted by Hawala (Post 1002840)
Seriously fuck this and everything about this. Break it please. As previously mentioned graphics cards and/or Internet connections didnt make it feasible to do this.

They are plenty of other things that are much less abusive that have been broken:
1) AFK Mage camping with pets
2) Can't recast charm til charm breaks
3) Spawn variance

I totally agree with sellawiz this shit has gotta go. The original developers would have never ever meant the game to be played like this. IMO

I don't have any stake in this nor do I care, but this posters points are basically un-counterable.

citizen1080 06-21-2013 09:43 PM

Other than it's a complete fallacy?

TarukShmaruk 06-21-2013 09:47 PM

Quote:

Originally Posted by citizen1080 (Post 1002980)
Other than it's a complete fallacy?

?

Other classic things such as Mage AFK killing were nerfed. This is fact.

It was much less abusive/advantageous than bard swarm kiting. This is also fact.

Faerie 06-21-2013 09:57 PM

Swarm = charm

Pet peeve of mine as a former live bard; please use the right words for things :(

citizen1080 06-21-2013 10:01 PM

I was refering to the hardware comment.

t0lkien 06-21-2013 10:20 PM

Quote:

Originally Posted by citizen1080 (Post 1002899)
Ditto

Ditto as well, though there are self entitled non-Bard soloers who get upset no matter what you do. My first time in SK at the Aviaks produced a weird angry conversation with someone who obviously hated Bards. I always kited the runners in SK and unless it was abandoned, left the Aviaks to others.

On topic, there is a much simpler solution. AoE kiting is fine. It's fun, takes real skill, involves a fair amount of risk, and is a fair use of the Bard's abilities when most of you aren't grouping anyway (so you can't complain that anyone resorts to soloing). The problem is what everyone is calling "low hitpoint" kiting. This is what is used for power-leveling and which pulls entire zones, and is game breaking. The fact that hundreds of mobs will stay aggroed on someone because their hit-points are low instead of the level 8 AoEing from behind them for 15 mins is the problem. It's unintentionally bad coding is all (I don't know why Verant wanted low hit-points to be the automatic focus of a mob's attention no matter what - I really think they just didn't think it through; it feels like a quick fix to another issue). The code change could even be isolated from boss mobs if there was concern it would affect raid encounters unintentionally.

Fixing it wouldn't be authentic, but it wouldn't negatively impact other parts of the game.

heartbrand 06-21-2013 10:28 PM

On red you can root the bard and watch him get destroyed. On blue I guess you make a post like this?

t0lkien 06-21-2013 10:31 PM

Quote:

Originally Posted by Faerie (Post 1002968)
I'd support AE kiting being taken out if NPC agro involving the use of charm were fixed, so that bards could swarm. Still excellent exp, and much less disruptive.

How is it any different though? The mechanic is the same except you're not running in circles. You're still pulling large numbers of social mobs that have nothing but body aggro on the Bard via the pet. AoE kiting is fine - as I said, it's the low-hitpoint kiting that is the issue.

It might serve to validate your obsession with kiting semantics though ;)

citizen1080 06-21-2013 10:31 PM

Quote:

Originally Posted by t0lkien (Post 1003004)
Ditto as well, though there are self entitled non-Bard soloers who get upset no matter what you do. My first time in SK at the Aviaks produced a weird angry conversation with someone who obviously hated Bards. I always kited the runners in SK and unless it was abandoned, left the Aviaks to others.

On topic, there is a much simpler solution. AoE kiting is fine. It's fun, takes real skill, and is a fair use of the Bard's abilities when most of you aren't grouping anyway (so you can't complain that anyone resorts to soloing). The problem is what everyone is calling "low hitpoint" kiting. This is what is used for power-leveling and which pulls entire zones, and is game breaking. The fact that mobs will stay aggroed on someone because their hit-points are low instead of the level 8 AoEing from behind them for 15 mins is the problem. It's unintentionally bad coding is all (I don't know why Verant wanted low hit-points to be the automatic focus of a mob's attention no matter what - I really think they just didn't think it through; it feels like a quick fix to another issue). The code change could even be isolated from boss mobs if there was concern it would affect raid encounters unintentionally.

Fixing it wouldn't be authentic, but it wouldn't negatively impact other parts of the game.

Problem with this is that A. Hitboxes here are bigger which makes kiting more difficult than Live. and B. Swarm kiting doesnt work here due to aggro mechanics.

If they did nerf low hp aggro kiting (which would not be classic) all those bards would be in TD pissing off druids and wizards trying to quad raptors.

No matter what is done someone is going to be pissy.

TxRanjahs 06-21-2013 10:45 PM

Quote:

Originally Posted by Grimmly Fireforge (Post 1002833)

pretty much sums it up


All times are GMT -4. The time now is 03:58 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.