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I was wondering if you guys could figure out the classic particles (without spellsnew files). Since this would be more classic, but maybe more difficult since the coding must be more embedded.
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I wanted to add an interesting observation I made with spell effects on Eqmac. Having the non-classic particle effects active (post-luclin) with spellsnew files, one of the Druid magic-based DoT spells (drifting death I believe) actually used the old spell particles, while all the other ones used the new ones as they're supposed to be.
This leads me to believe it is possible to keep the spellsnew files in place and somehow have spells use the older classic particles. This also happened during a MGB with the HP/AC or NPC_aegolism spell line. One of the spells used the older particles. I wasn't able to narrow down which one it was though. |
ya wtf keep shit classic
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The Lord of Light holds all answers
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Quote:
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Game of Thrones, Gotcha.
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New Spells File has been placed in the thread in the server chat forum. This is a alpha build of the new spell file. Please post feedback in that thread.
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Bump for feedback on the Alpha test.
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