Project 1999

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-   -   Spells: Spell Effects going straight up? (/forums/showthread.php?t=105509)

Telin 04-30-2013 12:09 AM

I was wondering if you guys could figure out the classic particles (without spellsnew files). Since this would be more classic, but maybe more difficult since the coding must be more embedded.

Telin 04-30-2013 12:20 AM

I wanted to add an interesting observation I made with spell effects on Eqmac. Having the non-classic particle effects active (post-luclin) with spellsnew files, one of the Druid magic-based DoT spells (drifting death I believe) actually used the old spell particles, while all the other ones used the new ones as they're supposed to be.

This leads me to believe it is possible to keep the spellsnew files in place and somehow have spells use the older classic particles. This also happened during a MGB with the HP/AC or NPC_aegolism spell line. One of the spells used the older particles. I wasn't able to narrow down which one it was though.

Bamzal Sherbet 04-30-2013 01:06 AM

ya wtf keep shit classic

Nirgon 04-30-2013 11:52 AM

The Lord of Light holds all answers

Furinex 04-30-2013 12:59 PM

Quote:

Originally Posted by Nirgon (Post 939556)
The Lord of Light holds all answers

Care to elaborate? Been sitting here trying to figure out what you're talking about... its driving me nuts.

nilbog 04-30-2013 01:08 PM

For the night is dark and full of terrors.

http://oyster.ignimgs.com/mediawiki/...Melisandre.jpg

Furinex 04-30-2013 01:21 PM

Game of Thrones, Gotcha.

Furinex 05-04-2013 12:46 PM

New Spells File has been placed in the thread in the server chat forum. This is a alpha build of the new spell file. Please post feedback in that thread.

maximum 07-21-2013 06:43 PM

Bump for feedback on the Alpha test.

Furinex 07-22-2013 07:13 AM

http://www.project1999.org/forums/sh...=107787&page=7

Official sticky for this.


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