Project 1999

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-   -   Raiding in P1999 is nothing like raiding in classic. (/forums/showthread.php?t=121383)

Tiddlywinks 09-10-2013 10:42 PM

Quote:

Originally Posted by Tasslehofp99 (Post 1109760)
I mean, Poopsocking was a stratedgy employed by many guilds on the more popular live servers.

I highly doubt that the dev's added variance with their main consideration being that it would prevent poopsocking. In essence, it does nothing to prevent poopsocking. If people are determined enough to kill a mob, they will still sit on/near it's spawn.

I think that a more logical explanation of why variance was added would be that Classic/kunark lasted ALOT longer on p99 than they did on live. Which leads to oversaturation of the server with high end items/loot/plat/etc, and would make velious far too trivial compared to what it should be on release. In otherwords, the variance was put in as a counter to the fact that our timeline is quite extended.


Autotune -- Do you have any proof that variance was added to prevent poopsocking or are you just assuming that?

On a classic EverQuest server, with this playerbase poopsocking would be occuring, or a rotation or something else determined by the playerbase would most likely be in place to deal with it.

By that same token, that is the EXACT way it should be here.

Kika Maslyaka 09-10-2013 10:48 PM

Quote:

Originally Posted by Morgander (Post 1109769)
I don't even care if you worked 50 years of your life to earn a 100 million dollars. You are morally obligated to share that wealth. If you disagree with me, then all we have here is a failure in empathy wrought by apathy, and birthed by greed.

So let me get this right:
1st guy worked for 50 years and made 100M
2nd guy spend 50 years laying on a couch and drinking soda

Now 2nd guy want to get the share the 1st guy wealth because he has a god given right to it....

I guess this how communist revolutions happen :rolleyes:

P.S. I am curious though - if 1st guy would have also spend the 50 years laying on the couch, where would the wealth come from?

Tiddlywinks 09-10-2013 11:13 PM

Quote:

Originally Posted by Autotune (Post 1109805)
I don't care what you highly doubt. I told you why it was added.

It really is no wonder why staff don't talk to you guys, you don't listen worth a damn.

Poop socking existed well after variance was introduced. You of all people should know this. It was recently (within the last 6 months) even EXTENDED because it was still occurring, and from what I gather on the forums, still goes on to this day on some mobs.

You could at least try to post facts when people ask for them.

http://www.project1999.org/forums/sh...light=Variance
Quote:

Q: Why is there a spawn variance? This isn't classic!
A: While we strive to be as accurate as we can in terms of classic content, this is something that we feel is necessary to keep things running smooth. We believe the spawn variance method promotes both fairness and competition. Please note that we do not refresh the mob spawn times with a crash or patch. On live all raid targets re-spawned with a patch which usually caused bunches of raid targets to spawn. So on live Nagafen or Vox kills were not always exactly one week apart.

Autotune 09-10-2013 11:51 PM

Quote:

Originally Posted by Tiddlywinks (Post 1109865)
Poop socking existed well after variance was introduced. You of all people should know this. It was recently (within the last 6 months) even EXTENDED because it was still occurring, and from what I gather on the forums, still goes on to this day on some mobs.

You could at least try to post facts when people ask for them.

http://www.project1999.org/forums/sh...light=Variance

I never said Variance solved poopsocking, I said it was added because of it.

Quote:

Originally Posted by Autotune (Post 1109712)
Poopsocking is the reason variance was added. Poopsocking is the reason Variance was adjusted to go longer.


Tiddlywinks 09-11-2013 12:09 AM

Cool, got links to the patch notes?

Autotune 09-11-2013 12:13 AM

Quote:

Originally Posted by Tiddlywinks (Post 1109921)
Cool, got links to the patch notes?

I don't need it, I was here. If you want the answer from a source other than me, you find it.

Tiddlywinks 09-11-2013 12:16 AM

But it's not for you. Its for tassle/myself. So if you expect us to believe you we are asking for a bit of proof. I've searched. Found nothing.

People don't just take your word for it because you say so, sorry.

P.S. I was there too, aren't we special?

Autotune 09-11-2013 12:18 AM

Quote:

Originally Posted by Tiddlywinks (Post 1109934)
But it's not for you. Its for tassle/myself. So if you expect us to believe you we are asking for a bit of proof. I've searched. Found nothing.

People don't just take your word for it because you say so, sorry.

P.S. I was there too, aren't we special?

If you were here, then you should already know that what I said is correct.

Frieza_Prexus 09-11-2013 12:32 AM

Quote:

Originally Posted by Morgander (Post 1109769)
I still have not read a reasonable argument for the disuse of a rotation. Every argument I've read has been either an argument wrought of fear of not getting more loot, or an argument that might even have a firm basis, but of which even I seem capable of thinking up half a dozen things that could be done to quell the arguments that line that basis.

Rotations generally tend to lead to bloat. Prexus' rotation for VS was, at one point, over 17 weeks long. It can lead to an overcomplicated system of oversight and qualification. Rotations can work, but they generally work best as agreements between guilds for cutting edge content. Rotations can also work for very common content that will predictably be available (such as Sky), but mixing heavily contested content with the server at large leads to that bloat.

Additionally, it is my observation that many people who argue for rotations tend to view them as morally or ethically superior. That somehow those who prefer competition are entirely selfish and that they continually commit moral trespass. Certainly, it is commendable to share content, but it is not morally obligatory. At best, an argument can be made that rotations are equally as valid as power guilds dominating content. There are certainly issues with raiding on this server, but they stem from the rules and not the player's themselves.

The best thing one can do to change raiding is to challenge the rules and not the players who operate within those rules. Semi-random repops and/or the CSR normalization of VP appear to be the most viable/favored solutions.

Quote:

Originally Posted by Morgander
I don't even care if you worked 50 years of your life to earn a 100 million dollars. You are morally obligated to share that wealth. If you disagree with me, then all we have here is a failure in empathy wrought by apathy, and birthed by greed.

Translation: "Anyone who disagrees with me is an apathetic sociopath fueled by greed."

You can't expect the other people here to fairly weigh your points while simultaneously throwing this kind of stuff around. You generally carry your thoughts well enough. You're better than that.

Autotune 09-11-2013 12:34 AM

Quote:

Originally Posted by Frieza_Prexus (Post 1109960)
Rotations generally tend to lead to bloat. Prexus' rotation for VS was, at one point, over 17 weeks long. It can lead to an overcomplicated system of oversight and qualification. Rotations can work, but they generally work best as agreements between guilds for cutting edge content. Rotations can also work for very common content that will predictably be available (such as Sky), but mixing heavily contested content with the server at large leads to that bloat.

Additionally, it is my observation that many people who argue for rotations tend to view them as morally or ethically superior. That somehow those who prefer competition are entirely selfish and that they continually commit moral trespass. Certainly, it is commendable to share content, but it is not morally obligatory. At best, an argument can be made that rotations are equally as valid as power guilds dominating content. There are certainly issues with raiding on this server, but they stem from the rules and not the player's themselves.

The best thing one can do to change raiding is to challenge the rules and not the players who operate within those rules. Semi-random repops and/or the CSR normalization of VP appear to be the most viable/favored solutions.



Translation: "Anyone who disagrees with me is an apathetic sociopath fueled by greed."

You can't expect the other people here to fairly weigh your points while simultaneously throwing this kind of stuff around. You generally carry your thoughts well enough. You're better than that.

I'm not. Fuck that guy.


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