Project 1999

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-   -   End the madness! (/forums/showthread.php?t=9944)

JaVeDK 06-17-2010 04:51 PM

Can we please get a raid sub-forum to clear server chat of all this raid nonsense please? :p

ooantipostoo 06-17-2010 04:53 PM

Quote:

Originally Posted by Aeolwind (Post 80436)
No comment on FFA.

This isn't something that can be scripted guys. I've stated again and again that crashing a zone on an emulator is about as difficult as falling off a log. We can't tie ourselves into manually repopping mobs on server up either. We literally have too much stuff to do and we have to pick and choose what is doable and what isn't.

Why wouldn't people be crashing zones now then to boot the campers out of the zone so they can get first shot?

Whats the difference?

Aeolwind 06-17-2010 04:58 PM

Quote:

Originally Posted by ooantipostoo (Post 80448)
Why wouldn't people be crashing zones now then to boot the campers out of the zone so they can get first shot?

Whats the difference?

We'll get reports that way. We WON'T the other way.

Not
Going
To
Happen

ooantipostoo 06-17-2010 05:02 PM

I don't get it, but oh well I tried : /.

P.S thanks again Dev's I know you bust your ass for us : )

Kainzo 06-17-2010 05:03 PM

Quote:

Originally Posted by ooantipostoo (Post 80448)
Why wouldn't people be crashing zones now then to boot the campers out of the zone so they can get first shot?

Whats the difference?

Not everyone knows how to crash zones.. the problem is this, there is not enough content for the many guilds sporting this server. The content is stale (INNY/CT - have been done a million times on live before and after updates)

So everyone knows the strats, it comes down to two things, Playtime and Numbers. So just mass recruit high play timers and have them camp mobs to stake claims. This scenario is wrong. When pops repopped on server up, it definitely aided some form of challenge assembling everyone, but it still had issues too.

the resolution will be to add more content, be it Sky/Hole/Kunark to get people spread out and away from places, maybe even stagger spawns by number of days etc.

ooantipostoo 06-17-2010 05:07 PM

Quote:

Originally Posted by Kainzo (Post 80458)
Not everyone knows how to crash zones.. the problem is this, there is not enough content for the many guilds sporting this server. The content is stale (I hate to say it but INNY/CT - has been done a million time on live before and after updates)

So everyone knows the strats, it comes down to two things, Playtime and Numbers. So just mass recruit high play timers and have them camp mobs to stake claims. This scenario is wrong. When pops repopped on server up, it definitely aided some form of challenge assembling everyone, but it still had issues too.

the resolution will be to add more content, be it Sky/Hole/Kunark to get people spread out and away from places, maybe even stagger spawns by number of days etc.

It's super easy to crash a zone. If you dont know how a simple google search will tell you.

stagger spawns by number of days (there is already variable respawn timers)

I do agree more content would spread people out. But that can't be corrected at anytime we are following the classic timeline.

Kainzo 06-17-2010 05:12 PM

Quote:

Originally Posted by ooantipostoo (Post 80463)
It's super easy to crash a zone. If you dont know how a simple google search will tell you.

stagger spawns by number of days (there is already variable respawn timers)

I do agree more content would spread people out. But that can't be corrected at anytime we are following the classic timeline.

Crashing a zone on purpose is also a bannable offense. At least it was on live if you got caught.

ooantipostoo 06-17-2010 07:58 PM

Quote:

Originally Posted by Kainzo (Post 80466)
Crashing a zone on purpose is also a bannable offense. At least it was on live if you got caught.

obviously

guineapig 06-18-2010 01:16 PM

Quote:

Originally Posted by Aeolwind (Post 80436)
This isn't something that can be scripted guys. I've stated again and again that crashing a zone on an emulator is about as difficult as falling off a log. We can't tie ourselves into manually repopping mobs on server up either. We literally have too much stuff to do and we have to pick and choose what is doable and what isn't.

I was thinking of a simple script like this:

You have 6 mobs on a random spawn currently.
(Inny, CT, Vox, Naggy, Dracho, Maestro)

1.) When either of those boss mobs repop the script checks to see if any other bosses are up.

2.) If no other boss mobs are up then the script does a random roll
(maybe a 1 in 6 to a 1 in 10 chance) to see if the other 5 bosses will pop as well.

3.) Once the script is triggered there is a 3-5 day cooldown before the script can be triggered again.

/end script

And now you have 6 raid bosses spawning at once instead of just one!!! :)

There would be no need to manually do anything. You would just be adding the same script to the six mobs that are already scripted to pop at random times.


Anyway, it was just an idea. I'm not trying to cause trouble


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