Project 1999

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-   -   EQ experience calculation tool (/forums/showthread.php?t=95427)

kchisarik 01-24-2013 09:35 PM

very cool tool thank you. Sometimes it really does feel like a waste of time in some groups, I will sometime just log, now I will have some idea why.

I do agree that GearScore in WOW helped ruin that game, "LFM GS XXXX or over only" = FAIL.

fishingme 01-24-2013 10:18 PM

Quote:

Originally Posted by kchisarik (Post 825228)
very cool tool thank you. Sometimes it really does feel like a waste of time in some groups, I will sometime just log, now I will have some idea why.

I do agree that GearScore in WOW helped ruin that game, "LFM GS XXXX or over only" = FAIL.

+1, that's why I always logged out with my PVP gear on. People are a joke. Regrettably though, WoW was the type of game where when gear score actually came out, it was quite useful to judge people's effectiveness.

Wisteso 02-05-2013 07:01 PM

I might end up using that javascript version instead. Nice work zerosum.

Raemius 02-10-2013 05:37 AM

Quote:

Originally Posted by ZEROSUM (Post 837407)
Was bored and made online javascript version that does the same thing.

http://stdlib.info/eqxpcalc/

I like the javascript version, thanks for writing it. Is it properly accounting for the amount of xp required to finish hell levels?

Wisteso 02-11-2013 07:35 PM

It should account for hell xp for all levels. The java version did, and I checked his source code and saw that he converted everything - including that portion.

Sirelk 02-12-2013 11:40 AM

Quote:

Originally Posted by Wisteso (Post 824882)
The Ogre SK actually needs more XP than the Iksar monk.

Ogre SK = 1.15 * 1.40 = 1.61 (161%)

I'm soooo glad I got my Ogre SK to 60, before someone pulls this "hmmm my exp calculator says you can't remain in group fattie".

Locust 05-12-2013 05:24 PM

This doesn't account for a balanced group that kills slower than an unbalanced group, does it? Exp distribution isn't the only thing to consider for creating groups. Sucky players suck way more exp than a competent Troll SK. (i.e. rogues who take damage)

Grampy 05-13-2013 11:42 AM

Nice! Thanks for sharing.

Tecmos Deception 05-13-2013 11:53 AM

Quote:

Originally Posted by Locust (Post 955084)
This doesn't account for a balanced group that kills slower than an unbalanced group, does it? Exp distribution isn't the only thing to consider for creating groups. Sucky players suck way more exp than a competent Troll SK. (i.e. rogues who take damage)

No shit :rolleyes:

Gadwen 05-13-2013 11:54 AM

Quote:

Originally Posted by Sirelk (Post 847165)
I'm soooo glad I got my Ogre SK to 60, before someone pulls this "hmmm my exp calculator says you can't remain in group fattie".

I don't think SKs and Pallys would get much of that, they fill their role in a group well. Rangers on the other hand.......


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