Project 1999

Project 1999 (/forums/index.php)
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-   -   Things changed/nerfed in 1999 not nerfed in Live. (/forums/showthread.php?t=90512)

Hroth 12-09-2012 02:23 PM

I also found it strange when I started WoW and mobs would forget me if I ran far enough away. To my memory, that had never happened in classic EQ.

I can't recall hunting much in Seb during Kunark, but I know during Velious hunting in ToV-HoT that the cleric drakes would try to gate and if they succeeded they would heal up a little before running back.

Droog007 12-10-2012 03:37 PM

I remember having trouble pulling mobs great distances in some of the Kunark zones, particularly TT. Mobs would warp back to their patrol path - but they didn't forget about you. Once you got back within a certain (large) radius, they would pick up the chase again. I highly doubt anything similar to that was possible in PoFear, having kited large portions of that zone's population for extended periods of time.

Gating mobs always got back some of their health, but they would only attempt gate if they were a certain distance from their spawn point (and then they would ALWAYS try). Similar to the TT scenario above, a gated mob would not immediately come back unless you were inside the "re-aggro" radius. I'm still a noob on this server, so I can't attest to it being any different here.

Lagaidh 12-10-2012 03:48 PM

Quote:

Originally Posted by nilbog (Post 783106)
If/when we find a way to make this function with no bugs or exploits, we will.

Oh man! This is one of the little things I've been hoping could be remedied one day. I used to love giving the PoD scarab armor... or hearing the newbies shout to the zone about a giant rat having a fine steel two handed sword =)

Galaa 12-12-2012 12:43 AM

Night Blindness not implemented in P99.

I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server.

Not sure if someone has figured out how to do it already...

Marmo 12-12-2012 01:34 AM

Quote:

Originally Posted by Galaa (Post 785334)
Night Blindness not implemented in P99.

I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server.

Not sure if someone has figured out how to do it already...

Oh yeah! Kinda the reason I never play humans.

Galaa 12-12-2012 02:17 AM

Quote:

Originally Posted by Marmo (Post 785348)
Oh yeah! Kinda the reason I never play humans.

My barbarian in classic ALWAYS got lost in the tunnels towards Blackburrows in EF :D

I had to camp outside the tunnels and wait for someone to run in, then i follow their light LOL.

Ele 12-12-2012 02:28 AM

Quote:

Originally Posted by Galaa (Post 785375)
My barbarian in classic ALWAYS got lost in the tunnels towards Blackburrows in EF :D

I had to camp outside the tunnels and wait for someone to run in, then i follow their light LOL.

Everyone wanted a GLS in inventory slot!

Galaa 12-12-2012 05:00 AM

Night blindness is a pretty unique feature of classic imo. Never played any other mmo that have such a disadvantage on certain races. Hope that somehow it can be implemented in P99 one day.

mookynuke 12-12-2012 06:39 AM

Coin dropping was actually removed due to an exploit. It should have been removed during the beta since the devs at 989 studios knew about it, but for one reason or another, they never got around to it till yr+ later. So I'm fine with it not being ingame.

koros 12-12-2012 08:10 AM

Lord Shin Ree was classic, he was just exceedingly rare on live. Having leveled many chars there in 99 I saw him < 5 times. Probably 1-2% spawn chance, going to be difficult to find a source on that tho.


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