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-   -   So when will we get a fresh server reset , everyone back to level 1. (/forums/showthread.php?t=83652)

Ravager 09-10-2012 09:17 AM

Quote:

Originally Posted by Tarathiel (Post 721884)
and how long do you think before your glorious new server ends up in the same place this server is at now?? 1 year? 2? your argument is invalid bro. if a new server started tomorrow, by christmas people would be crying for a reset. if you want a reset so bad try making an alt and not twinking him, have fun grinding out 60 lvls in banded dawg

I just rolled a non-twink to level. All my gear is going to be made by me or looted off mobs. So far I'm having a lot of fun with it. It's the most classic experience you can have.

shams 09-10-2012 11:31 AM

Just wanted to throw in my 2 cents as a casual player.. I'm married, work around 30 hours a week, and go to school full time. I'm very proud and happy with where I've gotten my character to up to this point in the last 6 months or so. I don't always get to play when I want to and I think that just like some of the other posters here, if the server were ever reset in that fashion I probably wouldn't come back.

Also, I imagine that even for the hardcore EQ'ers here, a reset would be equally frustrating as I imagine one of the reasons they play so often and for so long is so they could get to the point they're at now with all of their uber gear.

If you really want to start all over, then just roll a new toon and don't accept handouts from anyone.

falkun 09-10-2012 11:53 AM

Quote:

Originally Posted by shams (Post 721989)
Also, I imagine that even for the hardcore EQ'ers here, a reset would be equally frustrating as I imagine one of the reasons they play so often and for so long is so they could get to the point they're at now with all of their uber gear.

The thing is the hardcore have all the uber gear because there isn't more uber gear for them to collect. MMORPGs are treadmill in nature to keep that carrot on a stick dangling in front of the player so they keep logging on and (on Live) keep paying. Restarting that treadmill doesn't change the fact that there is a treadmill, which is where most players derive their fun, beating the treadmill. So resetting hurts those less who enjoy running on the treadmill less than resetting harms the casuals who are on the treadmill because of the experiences on the treadmill. There are those who enjoy the treadmill, and there are those who enjoy the bumps in the gravel path.

jarshale 09-10-2012 12:40 PM

As a casual player, I would probably quit if there was a wipe. It took me a long time to get my characters to where they are at with only a few hours a day. I have no idea what this goodle guy is talking about.

Picked 09-10-2012 12:54 PM

Quote:

Originally Posted by jarshale (Post 722050)
As a casual player, I would probably quit if there was a wipe. It took me a long time to get my characters to where they are at with only a few hours a day. I have no idea what this goodle guy is talking about.

lol it's funny to me how casual on EQ means a few hours a day, 3-5 hours can be considered casual. Yet that is 21 to 35 hours in a calendar week, almost as much as a full time job.

Not meant as a slam or anything. Just gave me a chuckle at how EQ is so different than other mmo's. Casuals on other mmo's would be 1-2 hours every other day or so.

rikustrength 09-10-2012 01:33 PM

I don't understand why so many people claim a reset is "inevitable", despite the fact that a staggering majority of people seem to not want it and the staff has stated numerous times that it will never happen. I think the plan for progression has been made very clear; we are going to get velious at some point, and all non velious content that came about around the same time will eventually be updated, and then we will talk about what is next to come. We might implement certain, specific expansions, or perhaps specific elements of specific expansions. Perhaps we will see aa's, even modified ones. Another possibility is custom content, likely using specific aspects of expansions as a basis and building out from there. Personally, I would love to see custom content involving new and continuing story. I would love to see a return of the sleeper if/when we ever wake him up on this server. I would love to see aa's, provided they were changed. The existing problem with aa's is they create a much larger gap in power between players. One level 60 with 0 aa's would be a completely different character if they had 500 aa's. There were honestly just far too many, and the grind to aquire all of them was a nightmare. Maybe make it a bit easier to get them, possibly lower the xp required, or implement quests that reward the player with them. Just my 2cp

Ferok 09-10-2012 01:44 PM

Quote:

Originally Posted by rikustrength (Post 722098)
I don't understand why so many people claim a reset is "inevitable", despite the fact that a staggering majority of people seem to not want it and the staff has stated numerous times that it will never happen. I think the plan for progression has been made very clear; we are going to get velious at some point, and all non velious content that came about around the same time will eventually be updated, and then we will talk about what is next to come. We might implement certain, specific expansions, or perhaps specific elements of specific expansions. Perhaps we will see aa's, even modified ones. Another possibility is custom content, likely using specific aspects of expansions as a basis and building out from there. Personally, I would love to see custom content involving new and continuing story. I would love to see a return of the sleeper if/when we ever wake him up on this server. I would love to see aa's, provided they were changed. The existing problem with aa's is they create a much larger gap in power between players. One level 60 with 0 aa's would be a completely different character if they had 500 aa's. There were honestly just far too many, and the grind to aquire all of them was a nightmare. Maybe make it a bit easier to get them, possibly lower the xp required, or implement quests that reward the player with them. Just my 2cp

Where AA's were when I quit (end of gates of discord) was that basically being 65 wasn't enough for top end guilds, you needed to have X AA's as well. And while what you say is somewhat true, that it creates a power gap, I prefer it ultimately to adding new levels.

In general, every class had some 'high priority' AA's. Tanks, for instance, had one that provided a bonus to hitpoints. Buff classes had mass-group-buff. Most of these AA's were accessible, and you could have the 'high priority' ones with maybe 30-50 total AA's. People did, of course, have hundreds of AA's, but the laws of diminishing returns on some of those were staggering. Many AA's were marginal, situational, or both.

In no way was it necessary to acquire 'all of them'. Many 'hardcore' players had relatively few AA's as it was time consuming, and they'd spend their time raiding. The people that had tons of AA's tended to be solo classes who, for whatever reason, didn't have schedules that permitted raiding.

While Luclin was truly a dreadful expansion, I never thought AA's were part of the over-arching dreadfulness.

Rogean 09-10-2012 01:45 PM

Quote:

Originally Posted by goodle (Post 721749)
So when will we get a fresh server reset , everyone back to level 1.

Never.

Rogean 09-10-2012 01:47 PM

I've said that we will probably do some custom content after velious has been out a while, keeping in line with the classic feel of EQ. Will most likely never have AA's, the system for that has been ripped out of our code base.

Tecmos Deception 09-10-2012 01:53 PM

Quote:

Originally Posted by Rogean (Post 722115)
I've said that we will probably do some custom content after velious has been out a while, keeping in line with the classic feel of EQ. Will most likely never have AA's, the system for that has been ripped out of our code base.

<3


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