Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Game Mechanics: Blue diamond jewelry (/forums/showthread.php?t=78515)

Xadion 04-03-2013 12:22 PM

best fix, launch velious.

Nirgon 04-03-2013 12:59 PM

Best fix?

Fix invis pulling
Fix NPC hate list (mobs should attempt to add player to hatelist if they get close). Remember getting a res, accepting it then a pulled mob insta gibbing you cuz the cleric was dumb/you didn't wait? Remember everyone had to be standing when a raid mob was pulled? :)
Fix corpse drag should kos people in kael/tov etc
Then Velious

What's done is done with Kunark and classic. You can always have plane of sky mobs/sirran charm corrected and Trak porting invuln people to shrooms for the next go around with the timeline server.

Nizzarr 04-03-2013 02:33 PM

Fix stalking probes in sky, fix sky mobs, remove sirran charming. Put rez pulling back in.

Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.

Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.

This server is using planes of power spell resist system, which was balanced with planes of power resist gear.

These servers have flawed resist systems.

Fix invis pulling.

Fix stealth shroud, more things should see rogue sneak on these servers.

Fix non-humanoid wielding weapons.

Fix bard instruments making mobs quad.

Yup, a lot to do to go back to classic.

nilbog 04-03-2013 04:54 PM

Ok, thanks to the people who responded to the proposal.

This is now complete and will be active next patch.

Pending update:

Quote:

All blue diamond jewelry combines disabled until ~January 2001. This would be a ~ month after velious release and will be automagically enabled when they time came.

Existing blue diamond jewelry (statless) will continue to exist. I am not sure if anyone made any of this or why they would, but I see no reason to change it.

Existing blue diamond jewelry (with stats) will be replaced with alternate statless versions until ~January 2001 when they would automagically become respective jewelry with stats again.

For example:
Silver Blue Diamond Ring: statless -> no change
Silver Blue Diamond Ring: with stats -> Will become SBDR, ring slot, no stats, tradeable.

Blue Diamond Electrum Earring: statless - no change
Blue Diamond Electrum Earring: with stats -> Will become BDEE, ear slot, no stats, tradeable

Golden Blue Diamond Pendant: statless -> no change
Golden Blue Diamond Pendant: with stats -> Will become GBDP, neck slot, no stats, tradeable

Platinum Blue Diamond Tiara: statless -> no change
Platinum Blue Diamond Tiara: with stats -> Will become PBDT, head slot, no stats, tradeable.

Velium Blue Diamond Bracelet: No change. Cannot be crafted yet because velium bars are not obtainable. Recipe disabled until ~January 2001.
After the patch if you see a link for GBDP, you will know that shortly after Velious launches it will become a Golden Blue Diamond Pendant with stats. I did it in this way so people can still distinguish between different versions.

Itap 04-03-2013 05:08 PM

Quote:

Originally Posted by nilbog (Post 909207)
Ok, thanks to the people who responded to the proposal.

This is now complete and will be active next patch.

Pending update:

After the patch if you see a link for GBDP, you will know that shortly after Velious launches it will become a Golden Blue Diamond Pendant with stats. I did it in this way so people can still distinguish between different versions.


Num1RecommendedByDentists 04-03-2013 05:24 PM

Quote:

Originally Posted by Nizzarr (Post 909092)
Fix stalking probes in sky, fix sky mobs, remove sirran charming. Put rez pulling back in.

Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.

Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.

This server is using planes of power spell resist system, which was balanced with planes of power resist gear.

These servers have flawed resist systems.

Fix invis pulling.

Fix stealth shroud, more things should see rogue sneak on these servers.

Fix non-humanoid wielding weapons.

Fix bard instruments making mobs quad.

Yup, a lot to do to go back to classic.

please stop trolling this bug report thread with unrelated issues

Nirgon 04-03-2013 05:59 PM

Nizzar's not wrong, he's just been smoking too much computers lately

Brazzlethorpe Fertneyrump of Solusek Ro, you are a fucking saint.

Treats 04-04-2013 10:13 AM

Any chance you could fix these Enchant Spells also with this update?

A couple of them should require Blue Diamonds to create.

http://www.project1999.org/forums/sh...hlight=Enchant

nilbog 04-05-2013 06:08 PM

Quote:

Originally Posted by Nizzarr (Post 909092)
Fix stalking probes in sky

Explain. Link if bug report already exists.

Quote:

fix sky mobs
If you're referring to certain npcs hitting too hard, it's slated to be changed. I do not want to change this without removing other aspects which make POSky too easy.

Quote:

remove sirran charming.
Relevant to above ^. Is there a definitive date when this wasn't possible? And I'm not talking about inferring as such from random forum replies.

Quote:

Put rez pulling back in
I will revisit this, but given the option, I usually choose to make npcs non-trivial.

Quote:

Fix resists, go back to level based resist system -- thats how the mobs were balanced back then.
Way easier said than done.

Quote:

Fix VP aoe based to the old resist system(AKA no resist adjust on aoes besides level adjusts). This makes fight like phara dar and druushk much more harder while making nexona and hoshkar much easier.
Same as above.
Quote:

This server is using planes of power spell resist system, which was balanced with planes of power resist gear.

These servers have flawed resist systems.
Same as above regarding resists.

Quote:

Fix invis pulling.
It is fixed. The way it currently works, if I'm not mistaken is actually classic. It makes things too easy, so I am tempted to change it in the same manner rez pulling was changed. A non-classic change... Invis pulling still works that way to this day on eqmac.

Quote:

Fix stealth shroud, more things should see rogue sneak on these servers.
This is being investigated.

Quote:

Fix non-humanoid wielding weapons.
Not entirely sure what this is based on. Currently on eqlive, a dragon model will crush you with a 1hb weapon.

i.e.
Quote:

[Fri Apr 05 13:07:07 2013] Jen Sapara tries to crush YOU, but YOU parry!
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to crush YOU, but YOU dodge!
[Fri Apr 05 13:07:07 2013] Jen Sapara tries to bash YOU, but misses!
[Fri Apr 05 13:07:09 2013] Jen Sapara tries to crush YOU, but YOU parry!
[Fri Apr 05 13:07:09 2013] Jen Sapara tries to crush YOU, but misses!
[Fri Apr 05 13:07:11 2013] Jen Sapara tries to crush YOU, but YOU dodge!
[Fri Apr 05 13:07:11 2013] Jen Sapara was hit by non-melee for 451 points of damage.
[Fri Apr 05 13:07:11 2013] Jen Sapara was burned.
[Fri Apr 05 13:07:11 2013] Jen Sapara crushes YOU for 68 points of damage.
Now, yes that is current and non-classic. But, I need to know specifically if it was changed since classic, or certain models use certain weapons, or certain class npcs will choose to wield weapons if they have them in their loottable regardless if they have claws or humanoid hands.

Quote:

Fix bard instruments making mobs quad.
Listed to be fixed.

Quote:

Yup, a lot to do to go back to classic.
The list is much longer than that. It used to be 1000x longer no doubt. Takes time.

Itap 04-05-2013 06:19 PM

I believe nirgon has posted bug reports showing proof (pics and logs) that a dragon wielding a weapon will not use that weapon, i.e. clawing YOU for damage with a weapon equipped.


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