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-   -   Real reason I didn't enjoy the server (/forums/showthread.php?t=71202)

mostbitter 04-09-2012 10:31 AM

These two posts in particular is why this server's "classic" tag is unjustifiable.

Quote:

It's closer to 60% resist rate with 84MR. It isn't intended to be exactly live like.





Quote:

Quote:
Originally Posted by Kief View Post
Why do you think root/MR based cc spells should be implemented in this manner here? Not saying it is better or worse, but curious as to why you think these spells should be able to land when they never did on live.
and

Quote:
Originally Posted by Dequarius View Post
I think the whole server really would like an explanation as to why the developers think resists should not be as close to classic as possible.
Bluntly? Classic resists are a bad system. Is ours perfect? No, it needs work. However I do not think that effectively gutting a bunch of spell lines from the game is the solution.

Quote:
Originally Posted by Kief View Post
In theory that resist system seems great, but must be I was simply getting unlucky with the nukes? When you could entirely resist them classicaly, that 20-50% of 66% of 1.2k (ice comet) and 612(starfire) is still incredibly significant. Especially when that unlucky 5% comes around and its 100% of 66% of said values.



If you have 50FR and 1000HP and you are considering adding 10FR, that 10FR is only worth 25HP against FR based nukes. However if you have 100FR and you add another 10FR then its worth 69HP. This also means that the more of a resist that you get, the more effective buffs are....for example if I have 100FR with 1000HP and I get 40FR from Resist Fire, that Resist Fire is effectively worth 467HP against FR based nukes. But if you have 50FR and you get buffed with Resist Fire, its only worth 155HP.

TL;DR: While resists are always going to be situational, they scale a hell of a lot better than HP gear...especially if you have access to buffs.

Snufz 04-09-2012 10:47 AM

Quote:

Originally Posted by Snufz (Post 594018)
Resist system was it for me.

It effectively took out the run and joust in group pvp that really separates skill level and what made classic pvp so interesting.

Anyone being rooted and herp derp zerged without any timing skills is horrible.


Tassador 04-09-2012 11:07 AM

dear diary, this is why I did not enjoy this server. I take EQ emu more serious than life and have to use up all my energy about complaining instead of entertaining my mind from this juvinile mentality.

bamzal 04-09-2012 11:11 AM

just take root and snare out of the game altogether. That would be a more classic feel to be honest

fiegi 2.5 04-09-2012 11:15 AM

Did the GM's even play classic pvp ??

Nirgon 04-09-2012 11:59 AM

I'm going to just go ahead and post that I actually logged into red last evening.

I casted 2 roots on one of our apps (didn't know he was one imagine that, please requote this and trololol your brains out). He's sporting mith arms+legs, SSB etc.. 2nd one holds and for a very long time (like 18-30s).

Lmk when we have "closer to classic" resists.

tl;dr I'm still barking up the fix the glaringly wrong resists tree.

PS: sorry for posting and making you mad Amelinda, I just show I care in a different way. AKA as a disgruntled consumer of the service.

heartbrand 04-09-2012 12:00 PM

Quote:

Originally Posted by Tassador (Post 615275)
dear diary, this is why I did not enjoy this server. I take EQ emu more serious than life and have to use up all my energy about complaining instead of entertaining my mind from this juvinile mentality.

Nothing more annoying than people who respond to posts trying to address legitimate game breaking issues with things like "lol u waste time complaining just enjoy." Welcome to ignore.

Lazortag 04-09-2012 12:22 PM

This isn't Livejournal. We get it, resists are bad, this has been expressed before. Say something new.

fiegi 2.5 04-09-2012 12:27 PM

why say something new if it's something thats ruining the server?

ps i still like u

Malevz 04-09-2012 12:41 PM

Verant/Sony never got resists right and they had years and companies behind them. Hell after verant was gone all the new races defaulted to human team and were never changed, cats, frogs, whatever, all human.

Frogs are short, there was a short team, short team could have used shaman: boom decision made in 5 seconds. Instead they stayed human, that's how much attention Sony gave pvp team servers.

If you're QQing about this isn't classic you didn't play. Well functioning resist code was never classic. At a certain level of MR you resisted everything, then it would get fixed and you would resist nothing, and repeat.


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