| Reptak |
03-09-2012 03:01 PM |
In order of priority:
- Haste (by far the most important - nothing has a greater impact on dps)
- HP/AC/Resists (situationally interchangeagle)
- Raw attack (not many items give this - gobbie earing/epic and spells)
- Str (this has more of an impact on dps that people think)
- Sta (especially if pulling/tanking - hardest to raise)
- Dex (for proc'ing)
- Agi (maginal AC return - and not the same as worn AC)
Weight penalty (the amount of AC you lose per stone over weight) gets much hasher as you level. Don't be too concerned < level 20. (loot whatever you can). The limiit goes up when you reach certain milestones (55, 60). The client on P99 is bugged, so don't believe what it says, but use it as a guideline. For example, at 60 the client doesn't show any AC loss until I hit 25 stones, this is not correct. The sever actually does the AC calculations and lowers it once you get over 22 stones. There is a general concensus that AC doesn't work as well on P99 as live, however I firmly believe this is overstated. I see a noticable difference in tanking when I am over limit.
The wu's quivering is definately the best bang for the buck at lower lvls. I would say focus on ratio only in lower levels. Take procs into consideration, but they are inconsistent. As you get higher lvl, the damage bonnus on main hand will require you to consider using a faster weapon in mainhand over ratio. Offhand is always about ratio. T-staff is pretty golden and a lot of fun, but expensive. It will be your "go to" weapon later, especially for raids. Also keep in mind the damage cap on lower levels. An IFS in the hands of a lvl 10 is a waste.
Two one-handers have a lot more push than a 2hb. Keep this in mind for casters.
I think Bruman said only good piecesmof Shiver are the arms and feet. I would also say that the hands are awesome until epic and you need the wrists too. We have crappy choices for wrists (especially Iksar) and you will need the resists.
Learn to sneak pull and body agro.
EVADE MACRO
/pause 5, /attack off
/do ability x (x being the FD ability)
/do ability y (y being the sneak ability - more effective on mobs over level 35)
/stand
/attack on
Keep in mind that the /pause, even though it is in the beginning of the line, actually happens at the end. You can throw in a disarm ability if you want to raise it. Just leave out the /attack on. I highly recommend using the half-second pause. I also think adding the sneak in will VASTLY increase the chances of full memory wipe and not just the instant agro loss from FDing. The biggest thing about this macro is while it will work when you have agro, you should actually be mashing it all through the fight BEFORE you get agro. I don't see enough monks doing this.
That's all for now. Enjoy the class. IMHO it's the most fun in EQ!
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