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-   -   Why not play a monk? (/forums/showthread.php?t=61368)

webrunner5 01-18-2012 05:18 PM

Quote:

Originally Posted by Bruman (Post 527033)
Yeah, I noticed that. Here's some reasons not to play a monk:

-The weight limit is annoying. Also, the client and server use different calculations for your AC, so your client is 100% useless in determining your AC, and telling what the weight limit is, and telling how bad your weight is hurting your AC.

-Your gear is f'in expensive. Monks are one of the most popular twink classes, so all your best loot is very expensive. Given how you can't carry any weight, you're going to be poor. Low money, expensive items.

-It's a lot of work. You'll bust your ass pulling for a few hours straight, get yelled at if you need a 5 min afk to take a piss, meanwhile you'll find yourself not getting a heal because the cleric is ninja-afk constantly, and you'll die. You have to be moving always. If you get an extra mob on the pull? You're a horrible monk. Why are you taking so long to split? Horrible monk. Why aren't you doing as much dps as my twink? Horrible monk. You get the idea. Grouping can often feel like you working much more than anyone else, and getting shit on for your efforts.

-The epic, while not difficult per-say, involves a bunch of loooong ass camps. It's an awesome questline, and I really enjoy aspects of it, but multiple ~20 hour camps (on the extreme side, 50), really put a damper on the whole thing. Plus, all those long camps create a ton of artificial bottlenecks, and currently our epic has several bugs causing even more artificial bottlenecks. Plus, you lose your sweet looking robe. Why the hell did they decide to do that?

-Because a real monk has no money, most people twink them. So most people will assume you're a twink like all the rest, assume you have no idea how to play, and assume you're a scrub because you aren't in twink gear.

There! Sure, I ranted and whined like a baby, but at least the thread has some balance.

One of the best zones to loot in as a Monk is City of Misty. Try going there as a level 42 Monk with crap gear and no weight reduction bags and do well. You will die in a heartbeat and so will your group. You get a reputation as a crappy puller high end and you are done. No good gear and you are done solo also at high levels.

There are a very few good Monk pullers on this sever because of bad gear and not knowing the mechanics of pulling. Not counting really knowing the zones to pull. Not a easy job trust me.

Bruman is completly right. You can pull all day and be a hero. Have two bad pulls and kill the group twice and you are a useless turd. "Never going to group with him again", we die everytime thingy, while he has been AFK 3/4 the time playing with his girlfriends ass.

Bruman 01-18-2012 05:21 PM

Quote:

Originally Posted by eqravenprince (Post 527040)
Monks have no spells like fear

Pft, we have Intimidation! It's super useful....at making greens run away ;-)

eqravenprince 01-18-2012 05:35 PM

Quote:

Originally Posted by webrunner5 (Post 527070)
One of the best zones to loot in as a Monk is City of Misty. Try going there as a level 42 Monk with crap gear and no weight reduction bags and do well. You will die in a heartbeat and so will your group. You get a reputation as a crappy puller high end and you are done. No good gear and you are done solo also at high levels.

There are a very few good Monk pullers on this sever because of bad gear and not knowing the mechanics of pulling. Not counting really knowing the zones to pull. Not a easy job trust me.

Well I would hope that in the previous 59 levels that a Monk learned how to pull. What does gear have to do with pulling? I suppose not being able to take a few hits maybe. As far as pulling, Is there a mechanic beyond, hit with ranged, move away from mobs, feign, sneak, pop up when one walks away, hit with ranged and pull mob back to group? I am trying to learn all that I can as a Monk.. so it's a serious question, not trying to be snarky.

godbox 01-18-2012 05:39 PM

Quote:

Originally Posted by eqravenprince (Post 527094)
Well I would hope that in the previous 59 levels that a Monk learned how to pull. What does gear have to do with pulling? I suppose not being able to take a few hits maybe. As far as pulling, Is there a mechanic beyond, hit with ranged, move away from mobs, feign, sneak, pop up when one walks away, hit with ranged and pull mob back to group? I am trying to learn all that I can as a Monk.. so it's a serious question, not trying to be snarky.

answer Yes there is more to it
information on what there is
http://wiki.project1999.org/index.php/Skill_Feign_Death

enjoy or reroll a necro either way

Raavak 01-18-2012 05:57 PM

Resists are important alot of times when pulling casting mobs. Knowing a zones layout and mob pathing are huge. Mob aggro ranges. FD splitting. Yadda yadda yadda.

webrunner5 01-19-2012 12:03 AM

Quote:

Originally Posted by Raavak (Post 527133)
Resists are important alot of times when pulling casting mobs. Knowing a zones layout and mob pathing are huge. Mob aggro ranges. FD splitting. Yadda yadda yadda.

He has a lot of what you need to know. Every zone in EQ was designed by a different person or persons. So every mob in each zone behaves a little bit different. Think of mobs at a camp being on a string. They are all connected. What you do to one effects all of them. Some zones have bigger agro rates then others, some less. Very few mobs are un effected by the others in a camp. Caster mobs are the worse, and if they are in front best to pull them first. But very few are in front. EQ developers were pretty smart. So you need to first pull the trash mobs away, thinking about the string thing. Pull mobs that are at odd angles, and ones that are moving around in front first. Toy with them a bit and FD to see how they behave. No way you can ever pull the mob in the back first and get it only to come. Think of the string. I can't say it enough. Study the pathing. It will always repeat the same way every time in that camp. Pulling is the hardest thing to do well in EQ. It is a chess game.
You can't just run in there and FD and hope one mobs stays. You can pull just about any mob single if you are good at it.

My son is the best puller I have ever seen in this game here and live. And he plays a Warrior on both a lot of times. He just knows what to do. Just remember the string thing lol. It takes tons of practice toying with them. You just have to remember each zone is a bit different. There is more to it then I have written, it is something I just do without really thinking about it.
Hard to explain. But I was terrible at it at the beginning. Good luck.

About the gear. Yeah it is mostly about getting hit. Good gear does not really help you being better at pulling. That takes smarts. It helps you live if you get hit and you will. FD fails a lot with casters. AC as a Monk is THE most important stat to have. Agility is next most important stat. Best to use a 2 hander if there is a tank in the group. A lot less agro with a slower weapon. Don't have a weapon to back up a Tank that procs either. Remember to FD as soon as you get back with the pull for Tank to get agro and FD everytime you get agro from the tank. A good tank will hit mobs with a arrow to get agro when you FD. The Cleric has enough to do with healing the Tank and the Enchanter. Cleric depends on you using Mend to heal yourself. A great group is a thing of beauty with a good monk and a good cleric.

fischsemmel 01-19-2012 12:33 AM

Quote:

Originally Posted by webrunner5 (Post 527550)
A lot less agro with a slower weapon.

This is offtopic, but had to ask anyway.

I see people talk about faster attacks meaning more aggro. But I've also always heard that you generate aggro based on damage dealt. But I've never heard anyone say "You generate more aggro by dealing more damage... AND by dealing damage more consistently over any given period of time."

Do faster attacks TRULY generate more aggro, assuming the same amount of damage over time is being dealt? Or is the aggro just being acquired more steadily, since there is less likelihood of going 5 seconds without any hits at all?

webrunner5 01-19-2012 01:12 AM

Quote:

Originally Posted by fischsemmel (Post 527569)
This is offtopic, but had to ask anyway.

I see people talk about faster attacks meaning more aggro. But I've also always heard that you generate aggro based on damage dealt. But I've never heard anyone say "You generate more aggro by dealing more damage... AND by dealing damage more consistently over any given period of time."

Do faster attacks TRULY generate more aggro, assuming the same amount of damage over time is being dealt? Or is the aggro just being acquired more steadily, since there is less likelihood of going 5 seconds without any hits at all?

I know for a fact that a Warrior is the worst class, crazy as it seems, even with taunt for getting agro. And the only way to help out is to have fast weapons that proc. So yes fast weapons helps not just more damage. But the proc thing has a lot to do with it. Sort of like snap agro.

I am no expert at it and I don't think anyone is in EQ lol. It is not about total damage output. If that was the case a Mage pet would never lose agro and you know they do if another person steps in on damage. And no one can out damage a Mage pet. Not even a Warrior or Rogue.I know pets are different then normal classes. But as you know there is a hate list in EQ. That is why a Enchanter is the number 1 target of mobs. They have to get mobs under 80% to cast on average their spells. And why you have to wait as a Mage to get mobs under 50% to cast nukes. So a lot to this game.

falkun 01-19-2012 08:59 AM

Quote:

Originally Posted by Bruman (Post 527033)
Grouping can often feel like you working much more than anyone else, and getting shit on for your efforts.

Welcome to a Bard's 12 second life. I can't go afk, ever. Often I'm usually mana song, hasting, slowing, pulling, and CCing. Go make a Monchanter who takes 3sec to do everything and everything he does only lasts for 12sec.

Bruman 01-19-2012 09:31 AM

Quote:

Originally Posted by falkun (Post 527735)
Welcome to a Bard's 12 second life. I can't go afk, ever. Often I'm usually mana song, hasting, slowing, pulling, and CCing. Go make a Monchanter who takes 3sec to do everything and everything he does only lasts for 12sec.

That's because you're being a good bard :). I know I wasn't being fair in my post (hence the "whining like a baby" comment). Good bards work hard, good tanks work hard, good [any class] honestly works hard. Being the puller (which, if you're a monk, it's typically going to be you) just makes it very visible. People don't notice if a wizard doesn't nuke for a bit, but man, they notice when the exp stops rolling in.

Most bards are probably like most monks people see though. As in, crappy ones, that play 1 song (maybe 2). But even bad monks have to keep trying to work at least.


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