Project 1999

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Lasher 10-08-2011 05:24 PM

I dont know the specifics but there is some truth about selo removing snare or root, i dont recall how it worked or how long it lasted

Crenshinabon 10-08-2011 05:50 PM

First month of EQ release doesn't count.
Things were fixed for a reason.

Having enchanters/wizards run around in a high level dungeon with no fear of kos does not seem right.
Also selos overwriting any snare seems way too good.

Maybe upon first release or some shit.

Harrison 10-08-2011 06:08 PM

While we're at it. Why don't we allow rogues to pickpocket magic items from all mobs in the game, no exceptions?

Why not allow people to charm players, fear players, permastun with un-fixed whirl, etc.?

There is a reason shit was fixed. You can't cry foul when obvious glaring imbalances are not allowed to come to light on Red99 Live.

Dfn 10-08-2011 07:09 PM

It was over a year before Selo's was nerfed. Maybe you shouldn't talk about things you don't have first hand experience with?

Who are you to decide which aspects of classic are acceptable and which are not? When your arguments consist of comparing pickpocketing dragons to starting faction it only reconfirms that you are one stupid son of a bitch. I don't believe you ever played classic eq. I don't believe you played classic eq pvp. I don't believe you ever played on a red server. Because if you did you wouldn't be wrong every time you post in the same thread as I do.

If you did not play in 1999 then you should stfu in these threads.

Dfn 10-08-2011 07:11 PM

And this server is obviously NOT "eq classic." You can't use the argument "it's not classic" when pets, charms, and numerous other things are nerfed because they are deemed too powerful here. Any argument using the phrase "it's not classic" is hypocrisy. Give a reason why something shouldn't be in the game other than "it's not classic."

Like this: Selo's breaking root/snare is overpowered. It should not be implemented.

Harrison 10-08-2011 07:24 PM

You sound mad.

Sorry, they're not going to allow players to run around high level dungeons because a couple of mouthbreathers said, "It's classic! I have no proof, but there's this imaginary DOZEN of people who agree with my retarded idea that agnostic enchanters could alliance themselves to immunity!"

Also, they're not going to let bards and their groups run around immune to root and snare. That's fucking retarded, and so are you.

Aadill 10-08-2011 07:39 PM

Quote:

Originally Posted by Harrison (Post 428291)
Also, they're not going to let bards and their groups run around immune to root and snare. That's fucking retarded, and so are you.


http://www.tski.co.jp/baldio/patch/20010109.html

Root and Snare:

Root-type spells and 'snare' type spells now use a separate spell effect.

Previously, 'Root' spells would overwrite any snare effect upon the target. When the root would wear off, the target began moving at full speed. With this change, when root wears off, snare will still be in effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots effects. It also allowed us to correct a long-standing bug that was allowing bards to cancel root on themselves by playing Selo's Accelerando if Selo's was in effect at the time that the bard was rooted. As mentioned in a previous patch where the first part of this bug was fixed, this was not the intended effect.

Lazortag 10-08-2011 07:50 PM

Quote:

Originally Posted by Dfn (Post 428280)
And this server is obviously NOT "eq classic." You can't use the argument "it's not classic" when pets, charms, and numerous other things are nerfed because they are deemed too powerful here. Any argument using the phrase "it's not classic" is hypocrisy. Give a reason why something shouldn't be in the game other than "it's not classic."

Like this: Selo's breaking root/snare is overpowered. It should not be implemented.

I think if it's classic and not an exploit, it should be in until the point in the timeline where it was fixed. The examples you mentioned were nerfed to be classic, not because the devs arbitrarily decided they were too powerful. Sometimes they may selectively take longer to fix things that were kind of overpowered (charm/swarm kiting for bards, or pets taking the delay of their weapons while still doing normal damage, for example), but they don't keep things that aren't classic unless they can't change it (because of a client issue for example) or unless it's absurdly gamebreaking to the point of de-legitimizing the server (2-boxing, ivandyr's hoop, etc.)

Harrison 10-08-2011 08:03 PM

Quote:

Originally Posted by Aadill (Post 428295)
http://www.tski.co.jp/baldio/patch/20010109.html

Root and Snare:

Root-type spells and 'snare' type spells now use a separate spell effect.

Previously, 'Root' spells would overwrite any snare effect upon the target. When the root would wear off, the target began moving at full speed. With this change, when root wears off, snare will still be in effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots effects. It also allowed us to correct a long-standing bug that was allowing bards to cancel root on themselves by playing Selo's Accelerando if Selo's was in effect at the time that the bard was rooted. As mentioned in a previous patch where the first part of this bug was fixed, this was not the intended effect.

I don't know if you're trying to say we should allow an obvious bug to exist until Kunark because it was in, or supporting my case that it is a bug and won't be in because of its obvious state of being fucking stupid.

Aadill 10-08-2011 08:09 PM

supporting.


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