Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Remove Item Linking and New Era Meditate (/forums/showthread.php?t=48712)

Doors 09-15-2011 09:04 PM

Meditating with your spellbook blocking your entire screen is going to effect gameplay trust me.

I'm just concerned because I keep hearing this 'not classic' argument but people here only want the classic experience so long as it doesn't inconvience their gameplay. Funny how hypocrisy works.

You could maybe make an argument for keeping item linking in, but everyone knows that shit was not around during Kunark. As far as meditate goes, casters should have their face buried in their spell books till 35. If I have to dig out my nerd bible to prove this I will.

Frankly I just want the most classic experience possible. Anyone arguing against these changes clearly didn't play back in the day. Things should be properly tested on p99 because these two aspects should definitely be a part of the newer, better red server coming out in the next few months.

Zenlina 09-15-2011 09:07 PM

while they at it why dont they remove /r and tabbing through replies, that wasnt classic either. Revamp the whole UI to make all text going into one window only too.

Because it doesnt effect game play, just communication side of things. Who cares.

Doors 09-15-2011 09:07 PM

Quote:

Originally Posted by Kassel (Post 402113)
Why did you quote me then not even respond to my comments? Devs had stated multiple times these are client issues they can not currently fix

Rogean also stated once maps in starting zones were client side. They fixed that issue. I have no doubt in Rogean's ability to do literally anything when it comes to project1999.

Hell they even shut off toggling helmet visuals. I'm pretty sure they could code it so meditate doesn't trigger unless you're staring at your spellbook.

As far as item linking goes, I'm assuming that could be easily removed but then again what the hell would I know about coding.

Nimblerot 09-15-2011 09:10 PM

I did play EQ from release, and I never said that these things weren't classic. My argument is that we have a limited amount of Dev manpower, and I would rather see those hours go toward different things that enhance game play, rather than making random changes just because they're "classic".

Glitch 09-15-2011 09:14 PM

Lol at you showing up with extreme rage, and then saying,
Quote:

Originally Posted by Doors (Post 402105)
How am I angry?

In case you didn't notice, nothing indicates extreme rage quite like SIZE 7, BOLDED, UNDERLINED TEXT.


Anyways, you must be new to this whole internet thing, but seething hostility indicates tears and weakness of character so it's an open invitation for people to make fun of you.

That being said, let me direct you here.
Quote:

Originally Posted by nilbog (Post 396916)
Quite simply, we fix things when we have the means.

Notice the other client-related issues which have been recently fixed. Brown skeletons, maps, and spellsets.

On the slate, if not already fixed, bypassing 'tradeskill recipe window' to open tradeskill containers with combine button.

I also requested that PCs in skeleton form not display names (hope that's fixable)

http://i56.tinypic.com/2h2gx6x.jpg



If you know of more client-related bugs, post them
.

and then here: http://www.project1999.org/forums/forumdisplay.php?f=6

Doors 09-15-2011 09:19 PM

Quote:

Originally Posted by Nimblerot (Post 402120)
I did play EQ from release, and I never said that these things weren't classic. My argument is that we have a limited amount of Dev manpower, and I would rather see those hours go toward different things that enhance game play, rather than making random changes just because they're "classic".

Things that would enhance gameplay in terms of classic Everquest involve:

Item linking going away.
Meditate requiring the spellbook to be open.

Veeshan's Peak is basically ready they're just not releasing it because anyone in a hard core raiding guild on this server is a piece of shit and has basically pissed off the development crew to the point of utter disgust with this project and the playerbase.

I'm not exactly sure what type of features they're going to implement that would "enhance gameplay." This isn't World of Warcraft, Rogean and Co. aren't developing new abilities or talent trees. You know what this game consists of, if anything in order for them to "enhance gameplay" they need to start removing post Luclin era features.

Doors 09-15-2011 09:23 PM

Thank you Glitch for linking a post I've already read, which is why I brought up the skeleton thing. Derp.

Nimblerot 09-15-2011 09:29 PM

Quote:

Originally Posted by Doors (Post 402125)

I'm not exactly sure what type of features they're going to implement that would "enhance gameplay." This isn't World of Warcraft, Rogean and Co. aren't developing new abilities or talent trees. You know what this game consists of, if anything in order for them to "enhance gameplay" they need to start removing post Luclin era features.

First of all, how would removing item linking enhance game play? By definition, it would actually achieve the exact opposite. The reason you're arguing it should have a high priority is because it's "classic", not an enhancement to gameplay.

As far as no features to implement, at this point I have to assume you're trolling, because you don't seem that dumb. Unless you want Velious to be released like four years from now. Or epics to never be put in. Plus there are other things that can be, and are worked on which is shown by every patch they do.

nilbog 09-15-2011 09:31 PM

All of these demands have been on a list of requested classic mechanics/features since the beginning of the project. This list is comprised of source requests and as far as we know, "unfixable" issues.

Only recently have we devised any chance of fixing some of it. That's why the .dll files came into the picture. If you noticed, we have been adding client features which have long been missing or non-classically persistent. (brown skeletons, gypsy women models, spellset removal, 'new era' tradeskill recipe window interface bypasses directly to experiment mode for combine containers)

I detect heavy sarcasm from this thread, but I will take it as it is. With that being said, the rest of this thread will be in response to as if you were serious.

Quote:

Originally Posted by Doors (Post 402084)
If you're going to go all out, stop cherry picking features and actually do it.

They aren't cherry picked. Fixes are created when we have the means to do so. Like the community often commands, "why fix stupid faces when you can fix Y or Z".. and that's what we do. If there are crashes or any type of exploitation, those issues take priority over the removal of say...item links.

If you have these fixes, please give. If you have a way to completely and immediately convert the project to classic, please do. I would love to play instead of develop. Otherwise, make bug reports, research and post as much information as possible, and chill out. That's the best you can do unless you pick up development and submit fixes.

I'm with you. Let's make it as classic as possible.

Doors 09-15-2011 09:35 PM

Thank you Lord Master Lady Nilbog for your response. I'm actually serious about both of my suggestions. Doubt I could help in terms of the code necessary to make these changes, but consulting the nerd bible I know I could find evidence that meditate required your spellbook to be open until at least level 30. I think it was actually level 35 however.


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