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I'll add my vote for the druid/ench/tank combo.
I leveled in classic on a druid from about 15 to low 50s with a steady group of druid/ranger/ench/mage. We had no problem with any old world or Kunark content until about mid 50s. Having a combo of slow and clarity made a huge difference, not to mention the stupid crazy DPS the mage added. Once we started in the higher level content of Kunark though, the mobs were hitting too hard for a ranger tank, druid healer combo, even with slow. I wouldn't have traded anyone in that group for the world, but I think having a plate tank instead of a ranger would have allowed us to group all the way to 60 that way. |
Obsidian Shards are 200-400 pp per depending on the seller and demand
Enameled Black Mace is 150-300 Executioners Axes are 150-350 As for normal weapons pre-30 etc There's a dagger that I'm blanking on the name of, 6/26 +3dex for <50p also a 1hs 5/19 thats <100p that if you catch me near a bank I'll give you |
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the Axe from HHP gnolls is a great lvl 10 tanking item as well
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3x mages
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'course, feel free to whisper Tugtog in game with any questions or whatever
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Enchanter, Necromancer, Bard!
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As far as the "classic group" goes, the best 3 man group is Cleric, Enchanter, Warrior.
Anyone who says differently doesn't know how to play Everquest very well. You don't NEED anything that these three classes cannot give you, and you can add ANY 3 classes to this base, and it is a great group. If you just want 3 characters of any class to hit 50 ASAP, probably 3 mages or a bard and 2 mages. |
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