Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Necro Feign Death Spell (/forums/showthread.php?t=45226)

quellren 08-13-2011 04:23 PM

Quote:

Originally Posted by knottyb0y (Post 361790)
So what are the actual rules for feign death?

What I know.

Feign Death is an abjuration spell. Does your skill in abjuration have an affect on if you succeed or fail the feign death attempt? Does level or any other factor play in the success or failure rate?
Abjuration does not affect your fail rate, just fizzle rate.

Feign death breaks if NPC Spell hits you. Is this with any spell? Do none damaging spells (such as slow or blind) break feign death?
I'm 99% sure that non-damaging spells will not break FD. I don't have specific examples, but I can't recall it ever happening to me with slow, tash, etc.

Feign death breaks if an NPC hits you with a melee/ranged attack For example if an NPC hits a double attack when you hit feign it breaks feign. What situation would cause an npc to not stop attacking as soon as you hit feign death?
Your autoattack is on when you FD, or you get hit with a spell. Or 'you fall to the ground' Since double attack is essentially instant, the chance of you FDing between the two are neigh impossible.

Other questions.

Does feign death wipe the hate list immediately? I vaguely remember hearing that if you stay feigned for x amount of time the NPC forgets you. Do you need to wait until the NPC paths back to their spawn?
For mobs under lvl 35, yes, its essentially like you logged out. Completely forgotten. Over 35, all bets off. Play it safe and assume they're gonna haul ass toward you when you stand. Pathing mobs *never* forget.

What is the Casting Refresh time with feign death? IE: if you fail how much time do you have before you can try again ?(this could totally affect how early and what situations you feign death on)
Recast time is 15 sec on feign death. If it Fizzles, its like 2.5sec

Can necromancers Feign pull to split mobs like monks? I know monk's feign death is an instant affect. But we have snare, can necromancers split camps using feign death?
You can. the mechanic is essentially the same as monks, the differences are 1sec cast vs instant, and of course your hp/ac discrepancy. I've used FD to split many many Guk camps by pulling with ___ Darkness. You're not built for it, but SK's are using the same spell and doing it, you can too. Just be aware of the consequences of a failure and/or interrupts.


Ahhah Hah 08-13-2011 10:30 PM

Sometimes it works and sometimes it does not.
Observe your opponent and if he does not stop rushing at you kite him further and re-FD and observe him again.
On some monsters I've found that you need to FD 3-4 times before it truely clears aggro, even if they leave you alone after you've fallen to the floor.
If 3-4 FD's does not clear aggro (when you sit up they rush back at you), I would FD and /q.

Muleworth 08-14-2011 10:53 AM

Quote:

Originally Posted by Dr4z3r (Post 361065)

Another 'it-can't-hurt' tip is to make an audio trigger for "[yourname] has fallen to the ground," so you'll have a distinct cue each time your FD fails.

that is freaking brilliant, thieved and thanks!

Ennoia 08-14-2011 11:09 AM

Quote:

Originally Posted by quellren (Post 361803)
Originally Posted by knottyb0y View Post
So what are the actual rules for feign death?

What I know.

Feign Death is an abjuration spell. Does your skill in abjuration have an affect on if you succeed or fail the feign death attempt? Does level or any other factor play in the success or failure rate?
Abjuration does not affect your fail rate, just fizzle rate.

Feign death breaks if NPC Spell hits you. Is this with any spell? Do none damaging spells (such as slow or blind) break feign death?
I'm 99% sure that non-damaging spells will not break FD. I don't have specific examples, but I can't recall it ever happening to me with slow, tash, etc.
Any spell landing on you, resisted or not, can break FD. Or, I should say, is supposed to break FD (See current EQ AA to have FD not be broken when a spell is resisted). The existence of that AA shows 100% that even resisted spells were able to break FD.

Feign death breaks if an NPC hits you with a melee/ranged attack For example if an NPC hits a double attack when you hit feign it breaks feign. What situation would cause an npc to not stop attacking as soon as you hit feign death?
Your autoattack is on when you FD, or you get hit with a spell. Or 'you fall to the ground' Since double attack is essentially instant, the chance of you FDing between the two are neigh impossible.

Other questions.

Does feign death wipe the hate list immediately? I vaguely remember hearing that if you stay feigned for x amount of time the NPC forgets you. Do you need to wait until the NPC paths back to their spawn?
For mobs under lvl 35, yes, its essentially like you logged out. Completely forgotten. Over 35, all bets off. Play it safe and assume they're gonna haul ass toward you when you stand. Pathing mobs *never* forget.
It's a safe bet, when you're alone, to wait at least 60 seconds after they begin walking away for mobs to return to their spawn point. I don't recall whether or not P99 has the 'your enemies have forgotten you!' message. Pathing mobs do, indeed, forget, you just have to wait until their path goes back to their spawn point.

What is the Casting Refresh time with feign death? IE: if you fail how much time do you have before you can try again ?(this could totally affect how early and what situations you feign death on)
Recast time is 15 sec on feign death. If it Fizzles, its like 2.5sec
A good practice if you're trying to FD a single mob is to root it then back up and FD. Gives some extra time in the event of the inevitable 'fizzle when you REALLY need the spell now'.

Can necromancers Feign pull to split mobs like monks? I know monk's feign death is an instant affect. But we have snare, can necromancers split camps using feign death?
You can. the mechanic is essentially the same as monks, the differences are 1sec cast vs instant, and of course your hp/ac discrepancy. I've used FD to split many many Guk camps by pulling with ___ Darkness. You're not built for it, but SK's are using the same spell and doing it, you can too. Just be aware of the consequences of a failure and/or interrupts.
Necro/SK pulling is a fine art. The biggest mistake people make starting out is not stopping completely when they start casting their FD, then it becomes a second and a half wasted. Pets can be a pretty big nuisance as well when pulling, but they can also buy you time to get back to a group in a bad situation. It's something you need to practice knowing when to stop mashing /pet back, and when to let him try to take aggro. The lower defensive capability on the Necromancer shouldn't be a big deal. If you're pulling correctly, you won't get hit. Undead are obviously a lot easier for a Necromancer to pull due to the Undead lull spells, but other mobs are definitely doable. Snare splitting is something you're going to need to get very familiar with if you want to pull.



All times are GMT -4. The time now is 03:59 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.