Project 1999

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-   -   Current Raid Meta: Good or Bad? (/forums/showthread.php?t=443302)

shovelquest 09-07-2025 07:40 PM

Quote:

Originally Posted by Duik (Post 3760152)
I cant believe so much time and energy is spent on deciding and defining the rules by which neckbeards get to engage raid mobs.

I mean no wonder gms/guides get chewed up and spat out on the regular.

Given 15 minutes of a Sunday arvo I have a (Non A.I) Idea for P1999 money making not directly related to the I.P of Daybreak...

They could release a class for young people and use this as training for preschool teachers.

Toddler conflict resolution 101 brought to you by the parents/grandparents of the children you will guide through early learning.

Prove me wrong children

now imagine giving even dumber people a speeding ticket

kjs86z2 09-08-2025 09:00 AM

Quote:

Originally Posted by Duik (Post 3760152)
I cant believe so much time and energy is spent on deciding and defining the rules by which neckbeards get to engage raid mobs.

if there were zero rules you would have absolute chaos...think vp no CSR across all targets

Jimjam 09-08-2025 09:16 AM

IDK, i just fight gnolls, bandage up and while healing I catch fish and make fillets.

Teddie1056 09-08-2025 09:51 AM

I think a 1 engage rule would good.

If your guild wipes, you shouldn't get a 2nd engage.

Also, max 70 people from a guild in a zone. Punish riot for the cowardly act of merging with Kittens.

cd288 09-08-2025 10:08 AM

Biggest cry baby about raiding on the server lol

Teddie1056 09-08-2025 10:57 AM

You announcing your entrance?

WarpathEQ 09-09-2025 10:08 AM

I was curious how the lockout meta is going on Blue, sounds like a few folks that aren't a fan but curious what the overall sentiment seems like?

I thought it was pretty good when we ran it on a quake on green. With that said it seems like a ruleset that would be good for quakes but bad for naturals. I mostly just enjoyed that it promoted guilds spacing out and racing to gather as many uncontested targets are possible versus all crowding and training the shit out of each other on the same NToV target. Seems like it was a ruleset that promoted much more good vibes for the server population as a whole with largely the same outcomes in terms of who killed what on quake.

I would agree with the wipe ends the lockout concept, the idea is to allow you to execute an engage without being interfered with, not to turn competitive targets into 1 hour guild trainings.

Don't recall if the ruleset was for just quakes or included naturals on blue but would advocate for lockouts to be quake only.

There's always going to be a small portion of the population who lives for the griefing, standing at a line for 16 hours for 16 seconds of glory, and lawyerquesting so it seems letting those folks get off on naturals while quakes have a more appealing ruleset for the masses.

kjs86z2 09-09-2025 01:02 PM

still waiting for a quake where all raid zones are pvp enabled no CSR

Ekco 09-09-2025 01:09 PM

Quote:

Originally Posted by Jimjam (Post 3760361)
IDK, i just fight gnolls, bandage up and while healing I catch fish and make fillets.

https://c.tenor.com/XtEPlU_07F8AAAAd/tenor.gif

peak gameplay, everything after that is just disappointing

Snaggles 09-09-2025 04:13 PM

Quote:

Originally Posted by Teddie1056 (Post 3760370)
I think a 1 engage rule would good.

If your guild wipes, you shouldn't get a 2nd engage.

Also, max 70 people from a guild in a zone. Punish riot for the cowardly act of merging with Kittens.

Your sig has a typo. Remove “cap making”.


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