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-   -   Ban account sharing? (/forums/showthread.php?t=422852)

sajbert 08-23-2023 04:32 PM

Quote:

Originally Posted by Ooloo (Post 3638479)
It would absolutely improve the game, but yeah very hard to implement.

Maybe institute a 10 minute lockout to login if the login attempt is coming from an IP different than the last recorded IP. Negligible impact on legit players but a major headache for guilds parking bots everywhere to login the second a mob spawns. They would have to have specific people assigned to each bot, but how many and which bots are needed fluctuates in real time based on who is available during a quake\window repop.

Make it a 30 minute lock and it wouldn't affect most people who are looking to swap to work or the coffee shop and it would hurt guildbots and for instance enchanters looking for quick and easy resses is HS Hate and whatnot.

Ooloo 08-23-2023 05:40 PM

Quote:

Originally Posted by sajbert (Post 3638491)
Make it a 30 minute lock and it wouldn't affect most people who are looking to swap to work or the coffee shop and it would hurt guildbots and for instance enchanters looking for quick and easy resses is HS Hate and whatnot.

Exactly. I think this is a feasible solution but I admit I have no idea how hard it would be to code for the devs.

Guilds could still use VPNs as a workaround, but it would be way more complicated to do and a huge pain in the ass to coordinate across a large guild. Thus, fewer people would be willing to do it and it would reduce account sharing.

silo32 08-23-2023 09:35 PM

This idea... Is monumental. The activity of account sharing is UN parallel to the classic memory.

Please �� dev god's, save the dream, make this based in reality.

Infectious 08-23-2023 09:49 PM

Quote:

Originally Posted by loramin (Post 3638133)
There are certainly ways, they just disadvantage other (legitimate) players.

For instance, a very simple solution is to IP lock accounts: the moment you login, no one else can login to that account using a different IP for (say) 24 hours.

However, that would hurt anyone who wants to play on their home PC and at work, on a different home computer (or Steam Machine), at a coffee shop, etc. Also anyone on a VPN who resets their VPN would be locked out.

There are other, more complicated solutions (eg. allow 2 IPs per day), but they still disadvantage legit people, and impact illegitimate account sharers even less.

This, but make it 3 days. People already have multiple accounts for every character.

Vexenu 08-23-2023 09:56 PM

Seems like it would be pretty easy to track accounts that were repeatedly logged into by multiple, geographically distinct IPs over relatively short periods of time. Those accounts would be basically 100% guaranteed to be guild bots and could be suspended/banned.

Castle2.0 08-24-2023 12:04 AM

Sorry guys, the nerds know more than you. You won't win.

You'll just give the guy with an IT home lab an opportunity to monetize it for DKP.

Next bad idea, or are we due for another circle back to all the dead-horse bad ideas like abolishing /list?

ha

Swish 08-24-2023 12:09 AM

A lot of time and effort has gone into guild bots over the years.

Solist 08-24-2023 12:46 AM

If you really think sharing is whats holding you back, you have no comprehension of the logistics of organising a guild and instilling a sense of urgency, sacrifice to park their toons, and preparedness that success requires.

Since 2010 the key has been having a toon at a mob, or close, with ability to self port pot to innothule/frost/CT pot/WC pot. Unorganised people couldn't compete then. Now over a decade later unorganised people cant compete when the meta has shifted so far.

It has almost nothing to do with guild bots and sharing accounts.

loramin 08-24-2023 12:49 PM

Quote:

Originally Posted by Vexenu (Post 3638626)
Seems like it would be pretty easy to track accounts that were repeatedly logged into by multiple, geographically distinct IPs over relatively short periods of time. Those accounts would be basically 100% guaranteed to be guild bots and could be suspended/banned.

It seems like it, but it's not.

First of all, I actually used to be work (as an intern, but still) at an IP geolocation company, so I know how they do what they do. I promise, determining where an IP address is in the world is not easy, or even possible, for a broad percentage of IPs.

Second, you have to remember that VPNs change your IP, and they can change it to look like an IP address from anywhere in the world. So, if anyone uses a VPN, their IP (and its geolocation, if any) would vary every time they login to their VPN.

In other words, if they did what you propose, pretty soon most VPN users would be banned. Again, it ultimately boils down to hurting some legitimate users to prevent illegitimate sharing.

P.S. Also don't forget that, thanks to Rogean's protective networking work, some people need VPNs just to connect to P99.

Toxigen 08-24-2023 01:07 PM

Quote:

Originally Posted by Solist (Post 3638654)
If you really think sharing is whats holding you back, you have no comprehension of the logistics of organising a guild and instilling a sense of urgency, sacrifice to park their toons, and preparedness that success requires.

Since 2010 the key has been having a toon at a mob, or close, with ability to self port pot to innothule/frost/CT pot/WC pot. Unorganised people couldn't compete then. Now over a decade later unorganised people cant compete when the meta has shifted so far.

It has almost nothing to do with guild bots and sharing accounts.

ding ding we got a winner


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