Project 1999

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-   -   Spells: Feign death (/forums/showthread.php?t=39858)

maximum 06-13-2011 02:25 PM

My testing with static spawns appears OK ("Classic"). It's more about distance-from-mob than time.

kanras 06-13-2011 02:42 PM

Quote:

Originally Posted by karsten (Post 311380)
as a necro, i'm not getting a "your enemies have forgotten about you" message, ever. Also, after a successful FD I /q'ed out because of said problem, and came back dead in the middle of TT where i am bound, promptly was aggroed by a mob, and died again.

Time-based aggro clear wasn't implemented until much later.

Fixed, pending update:

The issue where you DOT a mob -> FD -> /q, then come back either oom or dead.

Messianic 06-13-2011 04:10 PM

Quote:

Originally Posted by Auelin_ (Post 311607)
"Loading... please wait"

I can't wait.

It was the life of a raiding monk :)

baalzy 06-13-2011 04:27 PM

Did mob pathing after feign get fixed at all? Fixing feign death without fixing the mob behavior really screws with peoples abilities to function.

In classic, if you snared a mob and then feigned that mob would stay where it was when you feigned until the snare wore off or somebody reagro'd.

When mobs returned to their spawn point (if static) they'd immediately clear their list and not reago once you stood up.

Mobs in general would stand around longer then they do now before pathing back, and rarely would path back at the same time.

Without fixes to these mechanics, giving mobs feign-memory really borks the ability to pull properly.

Trystych 06-13-2011 04:37 PM

Quote:

Originally Posted by karsten (Post 311380)
as a necro, i'm not getting a "your enemies have forgotten about you" message, ever. Also, after a successful FD I /q'ed out because of said problem, and came back dead in the middle of TT where i am bound, promptly was aggroed by a mob, and died again.

This is an issue. On this server /q while FD changes your status to be like sitting/standing. On live you could /q out safely even with dots on mobs without any issue, if the fd memory is causing them to come after you on p99 it needs fixing. /q was always the guaranteed way to have every mob forget you when you logged back in.

Versus 06-13-2011 04:44 PM

Never-ending agro on roamers = not classic...more research to come.

dragolyche 06-13-2011 04:47 PM

I did some test with my necro.

Actually, with FD spell, yu can t lose agro. I stayed FD 10mn, no dots on mobs, and i never lost agro.

I had to /q to clear agro list.

I think its not classic, its a bug with the spell. Monk don t have this problem.

Peace.

Rogean 06-13-2011 06:03 PM

Please keep in mind that while there are some bugs, it is intended that you will only have a 30% chance to drop aggro on a mob when you stand up (100% if the mob is a static spawn that has returned to it's guard spot). This is classic.

Certain bugs we will investigate such as /q changing your feign status and snared mobs trying to return home.

guineapig 06-13-2011 06:26 PM

Quote:

Originally Posted by dragolyche (Post 311868)
I did some test with my necro.

Actually, with FD spell, yu can t lose agro. I stayed FD 10mn, no dots on mobs, and i never lost agro.

Pretty sure it's not based on duration judging from previous comments.

h0tr0d (shaere) 06-13-2011 07:17 PM

What is not classic is the fact when you feign death a second time for a split the mobs all instantly return home. The fd instant aggro clear balanced that out, but if you put in the classic and correct 30pct chance etc that you mention, what needs to be fixed is the fact that mobs should not be instantly all walking back to spawn points. Those combined ruin feign death.


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