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-   -   Soulbinders? (/forums/showthread.php?t=36543)

falkun 05-11-2011 02:59 PM

Quote:

Originally Posted by Kika Maslyaka (Post 288001)
convient abilities should not be be balanced vs combat abilities

I had a post in one of the recent newbie forums about how recent MMO's "fixed" problems like this. Verant/Sony made the classes this way, from the roots of D&D, to ensure social interaction between players in and out of combat. Whether you view it as another chance to interact with others or as an inconvenience to your mobility, if you can't bind you will be forced to interact with other players to obtain a bind (yay socializing), and if you can bind, unless you're an asshole, you will offer more than your fair share of binds to those who cannot (altruism is also good).

Finally, you aren't required to bind anywhere, you could go through your whole leveling experience without dieing by being super careful. But knowing where your bound in relation to where you will leave your body will make you appreciate living through fights that much more (death having a real penalty is also a good thing).

TL : DR - Social interaction is good, in any way, shape or form. IMO, don't do anything to decrease it.

Kika Maslyaka 05-11-2011 03:08 PM

except original DnD wasn't a mmo
It was played in a close group session when your party was around you most of the time. And you didn't really needed to go and LOOK for a bind... Players certainly were not "logging into a game" at odd hours to play solo...

the social aspect should be based on fighting together, doing raids thats cannot be posibly be done wihout right class distribution, not looking for a bind for 45 min

Kika Maslyaka 05-11-2011 03:12 PM

Quote:

Originally Posted by stormlord (Post 288023)
Not everything that happens over the years is dumbing down. Sometimes the system was broken to begin with. Sometimes we put the blame on the wrong target. WE can be dumb and dumber too.

Can we make dumb classes and expect dumb players to play them?

+1 :cool:

falkun 05-11-2011 03:14 PM

Quote:

Originally Posted by Kika Maslyaka (Post 288032)
except original DnD wasn't a mmo
It was played in a close group session when your party was around you most of the time. And you didn't really needed to go and LOOK for a bind... Players certainly were not "logging into a game" at odd hours to play solo...

So you are saying melees (non-binders) are logging in at odd hours to play solo? How many melee do you know that solo often/efficiently? The players that do engage in this activity know the risks they are taking, its not like its a new game.

You are providing a minority case to support a change that will affect the majority of the playerbase in a negative fashion.

Kika Maslyaka 05-11-2011 03:20 PM

fine i will give another exmaple:

there is a raid in progress to kill say Nagafen
all your casters sitting by his lair waiting for melees to arrive
All of your melees are some how bound in Oggok (say after recent fear raid)
And you don't have any druids or wizards.
So your melees get togther, run across feerrot, Inothule, south ro, oasis, north ro, zone in FP and start looking for a bind... For 15 min... for 30 min...for 45 min...
Eventualy the casters decide to send someone to FP to bind the melees...
And while you doing that another guild showed up, and killed Nagafen
Great raiding day.

Kika Maslyaka 05-11-2011 03:24 PM

Quote:

Originally Posted by falkun (Post 288040)
So you are saying melees (non-binders) are logging in at odd hours to play solo? How many melee do you know that solo often/efficiently? The players that do engage in this activity know the risks they are taking, its not like its a new game.

You are providing a minority case to support a change that will affect the majority of the playerbase in a negative fashion.

oh yeah I am perfectly fine with taking risks and trying to solo as a melee.
Nothing wrong with that.
Not beeing able to travel between cities AT ALL wihout outside help is ridiculus

falkun 05-11-2011 03:26 PM

Quote:

Originally Posted by Kika Maslyaka (Post 288044)
fine i will give another exmaple:

there is a raid in progress to kill say Nagafen
all your casters sitting by his lair waiting for melees to arrive
All of your melees are some how bound in Oggok (say after recent fear raid)
And you don't have any druids or wizards.
So your melees get togther, run across feerrot, Inothule, south ro, oasis, north ro, zone in FP and start looking for a bind... For 15 min... for 30 min...for 45 min...
Eventualy the casters decide to send someone to FP to bind the melees...
And while you doing that naother guild showed up, and killed Nagafen
Great raiding day.

The other guild was better organized. You are the idiot guild/raid leader that let all your casters sit around with their thumbs up their asses while your melees looked for binds. You want something to happen, make it happen. Send your casters to bind your melees. Or just have your melees not bind and don't wipe. If you are mobilizing first and you fail to get the raid target, then that's your fault, not the game's.

Again, your example is a minority case where your refusal to put forth effort or accept greater risk resulted in your loss.

Quote:

Originally Posted by Kika Maslyaka (Post 288049)
oh yeah I am perfectly fine with taking risks and trying to solo as a melee.
Nothing wrong with that.
Not beeing able to travel between cities AT ALL wihout outside help is ridiculus

What is stopping you from traveling between cities? I fail to see how I cannot remain bound in Ak`anon while I run to Paineel. Do I die from being too far from my bind spot? Is there a 3-zone leash that I can't be further than my bind spot from?

guineapig 05-11-2011 03:28 PM

What it all comes down to is that this server is replicating Everquest 1999-2000 era. Everyone knows that when they create their first character.

There are many servers available that recreate a different Everquest experience. People that do not like the way Everquest was implemented in the beginning are encouraged to compare this server with one of the many other emulated servers available to choose from.

I'll tell you what though, many people that leave eventually come back here.

RiffDaemon 05-11-2011 03:31 PM

Quote:

Originally Posted by falkun (Post 288051)
The other guild was better organized. You are the idiot guild/raid leader that let all your casters sit around with their thumbs up their asses while your melees looked for binds. You want something to happen, make it happen. Send your casters to bind your melees. Or just have your melees not bind and don't wipe. If you are mobilizing first and you fail to get the raid target, then that's your fault, not the game's.

Again, your example is a minority case where your refusal to put forth effort or accept greater risk resulted in your loss.

This. All of this. And then some

quellren 05-11-2011 03:36 PM

You sure like to point fingers.

I've played a ranger, bard and a warrior on this server to mid-levels and before that, I played a Troll Shaman who came to EC at lvl 3, and a gnome necro who came to EC at lvl 4. Everycharacter I've played on P99 has needed a bind at some point.
I never waited more than 5 minutes for a bind.

If you are waiting 45 minutes, you're doing it wrong. /ooc'ing passively is well, lazy.
I have received literally DOZENS of tells from players while sitting in EC at the market asking if they can donate a few plat for me to bind them in FP. I've always done it.
Hell, I once ran to Neriak to bind someone for 10p. I buffed and SoW'd them as well.

crying in ooc, as you yourself claimed isn't going to make me want to help you either.


So you can drop the 'pity me-I'm a warrior' attitude, all it takes in zoning ONCE into EC and doing a /who, then politely sending them a tell.


As for your example of the Nagafen raid. This example is FAIL. Why the hell would you care where you're bound for a dragon raid? You're guaranteed to have several clerics who have this nifty spell called resurrection. Does it matter whether you respawn in Oggok or FP? You clearly aren't joining the fight again.


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