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Finally, you aren't required to bind anywhere, you could go through your whole leveling experience without dieing by being super careful. But knowing where your bound in relation to where you will leave your body will make you appreciate living through fights that much more (death having a real penalty is also a good thing). TL : DR - Social interaction is good, in any way, shape or form. IMO, don't do anything to decrease it. |
except original DnD wasn't a mmo
It was played in a close group session when your party was around you most of the time. And you didn't really needed to go and LOOK for a bind... Players certainly were not "logging into a game" at odd hours to play solo... the social aspect should be based on fighting together, doing raids thats cannot be posibly be done wihout right class distribution, not looking for a bind for 45 min |
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You are providing a minority case to support a change that will affect the majority of the playerbase in a negative fashion. |
fine i will give another exmaple:
there is a raid in progress to kill say Nagafen all your casters sitting by his lair waiting for melees to arrive All of your melees are some how bound in Oggok (say after recent fear raid) And you don't have any druids or wizards. So your melees get togther, run across feerrot, Inothule, south ro, oasis, north ro, zone in FP and start looking for a bind... For 15 min... for 30 min...for 45 min... Eventualy the casters decide to send someone to FP to bind the melees... And while you doing that another guild showed up, and killed Nagafen Great raiding day. |
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Nothing wrong with that. Not beeing able to travel between cities AT ALL wihout outside help is ridiculus |
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Again, your example is a minority case where your refusal to put forth effort or accept greater risk resulted in your loss. Quote:
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What it all comes down to is that this server is replicating Everquest 1999-2000 era. Everyone knows that when they create their first character.
There are many servers available that recreate a different Everquest experience. People that do not like the way Everquest was implemented in the beginning are encouraged to compare this server with one of the many other emulated servers available to choose from. I'll tell you what though, many people that leave eventually come back here. |
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You sure like to point fingers.
I've played a ranger, bard and a warrior on this server to mid-levels and before that, I played a Troll Shaman who came to EC at lvl 3, and a gnome necro who came to EC at lvl 4. Everycharacter I've played on P99 has needed a bind at some point. I never waited more than 5 minutes for a bind. If you are waiting 45 minutes, you're doing it wrong. /ooc'ing passively is well, lazy. I have received literally DOZENS of tells from players while sitting in EC at the market asking if they can donate a few plat for me to bind them in FP. I've always done it. Hell, I once ran to Neriak to bind someone for 10p. I buffed and SoW'd them as well. crying in ooc, as you yourself claimed isn't going to make me want to help you either. So you can drop the 'pity me-I'm a warrior' attitude, all it takes in zoning ONCE into EC and doing a /who, then politely sending them a tell. As for your example of the Nagafen raid. This example is FAIL. Why the hell would you care where you're bound for a dragon raid? You're guaranteed to have several clerics who have this nifty spell called resurrection. Does it matter whether you respawn in Oggok or FP? You clearly aren't joining the fight again. |
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