Project 1999

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Kender 04-27-2011 05:00 PM

Quote:

Originally Posted by Rhambuk (Post 276878)
This reminds me of the warrior sit in during pop.

As i recall they didn't get anything accomplished either.

ah yes they did. they got monks nerfed

Rhambuk 04-27-2011 05:06 PM

Quote:

Originally Posted by Trimm (Post 277191)
Don't blame Nilbog and the staff for your nerf, blame Sony circa 1999.

http://gucomics.com/comics/2000/gu_20000824.jpg

Curse you abashi!!

Kassel 04-27-2011 06:18 PM

[QUOTE=Splorf22;277121]

On the other hand, when you have a charmed, hasted, DW'ing pet, going AFK is always an adventure, group or no :cool: After a while I had a longing for the good old days, so I decided to charm a Cleric of Innoruuk. I stripped the enchantments a few times (a lot of the time those stupid things have MR up), tashed (no malo though as our shaman was busy slowing), and tried Boltrans. It broke after 30 seconds. Repeat. Repeat. Repeat. In fact my guild never even knew I tried to charm it because they were busy with another fight, and I just gave up and mezzed it after 4 charm breaks. This at level 55, where I am a solid 5 levels above the mob.
This is why you are seeing tons of posts from enchanters unhappy with the charm change (I'm guilty of this too). It's not so much that we are massively less powerful, its that we are massively less fun to play.
QUOTE]

Found your problem

Hobby 04-27-2011 07:26 PM

Silly enchanters and their mind-fucking capabilities =(

shuklak 04-27-2011 10:39 PM

Quote:

Originally Posted by Rais (Post 277135)
Charm was never reliable in classic eq. There was hardly ever charmed mobs on raids. There was always 1 or 2 enchanters on raids.

Enchanters were also the richest on classic live servers!

I agree with this... I played an ENC in classic heyday. Charm was always a risky proposition.

Don't know how it is on p99, but if it's almost risk free then that's not right. If you charmed in a group it was a pretty big deal. Helped a lot, but it required a lot more of the healer and yourself (attention and reaction wise). Charms broke frequently.

baigorn 04-27-2011 10:46 PM

Its probably still better here then in 1999. I can still have a group with two chanters with two pets, and with tash and malo it rarely last less than 1.5 minutes, and frequently over 3 minutes.

Its not a guarenteed max duration anymore boo hoo, still works effectively in a group situation, and thats where you should be anyways. Stop keeping your mana regen to yourself!

Glorindale 04-28-2011 03:39 AM

Quote:

Originally Posted by guineapig (Post 276913)
Are you kidding? ezmode to me is when I'm in a group of 6 with a good tank and good puller and all I have to do is buff, tash and slow. ;)

I agree...what other class can go AFK for 20 minutes at a time and not skip a beat.

Sorrow*qc 04-28-2011 10:21 AM

The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune

stormlord 04-28-2011 10:51 AM

Having played a chanter on projectEQ and loving the 16min timer on Allure and then having to experience the higher level charms breaking after 4-7 minutes was not fun. I stopped using charm because it's NOT fun having to recharm a mob every couple minutes to use it. So I can understand the anger here. Also bare in mind that charms on projectEQ do not randomly break (at least not on my chanter they don't). Even with the Rune line of buffs it's not really enough to afford a recharm if you forget to plan ahead. And try staring at the timer every couple of seconds so you don't!!! (that's not fun) Higher level mobs pack a punch. My defense on projectEQ is low but I'm fairly sure that I could never make charming as useful and fun as it was with allure.

But I want to say something else. I played the Old Man Mckenzie missions in POK in 2009-10 on live. I loved playing the necro and chanter. In the OMM's you're level 50. I never charmed in the missions. But I made HEAVY use of blur and mezzes, something that I do not do on projectEQ (my chanter is 60+). So something happened between playing OMM's as a level 50 chanter on live in 2009-10 to playing a chanter on projectEQ. Playing a chanter in OMM's was fun because even though I never charmed I still felt useful and busy and it wasn't boring, but on projectEQ the only fun and useful part was the charming and when that was lost because allure couldn't charm above 55 then the class became a lot less interesting until I gained the pet aa commands at level 62.

If you're a chanter you should be mezzing and blurring. Without those things, you're little more than a buff bot. I am not sure why those things aren't important on projectEQ. Are they here? In OMM's it was very useful to be able ot mez and blur. I did that a lot as a chanter. The buffs were nice to. The pet was just a defensive thing that I barely payed attention to. The main thing was as a chanter I had lots of use in OMM missions.

Maybe it's just that the OMM's were well thought out. I wish the rest of the game was. I kid you not when I say that chanters were FUN in OMM's and very useful. So it's hard to explain what is wrong.

And btw... the chanter mezzed/blurred a lot in live/undead guk (the OMM missions). But even in nagafens lair I had to mes/blur sometimes and was still a big part of the group. Charming was rarely part of it. Of all the times I did OMM's, I only charmed a handful of times. I remember charming sonic bat in the lair because I was alone and needed its dps for a short time but not for regular use.

Nanto 04-28-2011 10:54 AM

Quote:

Originally Posted by Sorrow*qc (Post 277819)
The Charm Line
In the high level zones, the PoP spell lineup (lvl 61+) given to chanters is extremely powerful for charm soloing. The key spells being Arcane Rune, Word of Morrell, and our new Charms. The selection in the lower level spells for charming are a little more limited, but still effective.

It is important to be aware of the casting time, your level limits, and in special cases the duration, of the Charm spell being used. From the following list you should be able to find the charm spell currently in your range and select the appropriate one for the level of mobs that you will be charming:

Charm (Up to Level 12) - *Brainwashing 101*
Casting Time: 2.4 Seconds
Duration: 4.6 min (@ Level 12) to 20.5 min (@ Level 65)

Beguile (Up to Level 37) - *Look into my eyes…*
Casting Time: 3.5 Seconds
Duration: 8.2 min (@ Level 24) to 20.5 min (@ Level 65)

Cajoling Whispers (Up to Level 45) - *That was just what we call pillow talk baby*
Casting Time: 5.5 Seconds
Duration: 12.7 min (@ Level 39) to 20.5 min (@ Level 65)

Allure (Up to Level 51) - *Oooo sparkly..*
Casting Time: 6 Seconds
Duration: 15.7 min (@ Level 49) to 20.5 min (@ Level 65)

Boltarn's Agacerie (Up to Level 53) - *Lemme buy you a drink and try some of Boltran's pickup lines*
Casting Time: 4 Seconds
Duration: 6.3 min (@ Level 53) to 7.5 min (@ Level 65)

Dictate (Up to Level 58) - *48 Seconds on the Soapbox remaining before the rotten tomatoes incoming*
Casting Time: 2.4 Seconds
Duration: 48 Seconds Fixed

Beckon (Up to Level 57) - *Mmmmmm Duff beer..*
Casting Time: 2.4 Seconds
Duration: 7.2 min (@ Level 62) to 7.5 min (@ Level 65)

Command of Druzzil (Up to Level 63) - *”Get in the kitchen and make me some PIE!"*
Casting Time: 2.4 Seconds
Duration: 7.4 min (@ Level 64) to 7.5 min (@ Level 65)

thats some information from live servers enchanter guide website The rune

Oh, what's this, concrete evidence that charm isn't supposed to last for 5 seconds total, even on a bad roll?

Can we get a GM response on this if it's not too much trouble?


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