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-   -   Why do GMs still allow item recharging (/forums/showthread.php?t=343862)

Haynar 12-19-2019 03:11 PM

Why do players keep whining about item recharging, when it was a valid mechanic for the timeline? Do you actually think its going to be changed?

Its a valid mechanic. Its not an exploit because you declare it.

If you think its a horrible exploit. Go do it. Then ban yourself as punishment. Teach us all a lesson!!!

Ivory 12-19-2019 03:16 PM

Quote:

Originally Posted by Haynar (Post 3053507)
Why do players keep whining about item recharging, when it was a valid mechanic for the timeline? Do you actually think its going to be changed?

Its a valid mechanic. Its not an exploit because you declare it.

If you think its a horrible exploit. Go do it. Then ban yourself as punishment. Teach us all a lesson!!!

Dear Haynar,

You know what is pretty classic? Shenanigans!! Give the guides permission to shenanigans with me please!!

Yours truly and forever with love and pancakes - Gnomes

SamwiseRed 12-19-2019 03:17 PM

Define valid because there are classic mechanics such as afk pet leveling that existed in classic but were most likely unintended. Recharging and MQing seems like unintended mechanics as trivialize parts of this game.

Brad himself said level 1s shouldn't be running around with epics. Lvl 1 epics were "valid" for a long time here.

Funny how things go from valid mechanic to unintended mechanic to bug to exploit.



It is not a valid mechanic because you declare it.

Vallaen 12-19-2019 03:27 PM

Pulling to zone line was classic but now we have rooted dragons. Doesnt matter whats classic its whatever is prefered by admins/devs

SamwiseRed 12-19-2019 03:31 PM

Got em

Palemoon 12-19-2019 03:37 PM

Just play on red99 or future new red99, where item recharge does not exist. Makes for a more stable economy without this cloning mechanism.

Vallaen 12-19-2019 03:41 PM

Quote:

Originally Posted by Palemoon (Post 3053524)
Just play on red99 or future new red99, where item recharge does not exist. Makes for a more stable economy without this cloning mechanism.

but we want a population

Palemoon 12-19-2019 03:53 PM

Quote:

Originally Posted by Vallaen (Post 3053528)
but we want a population

When they relaunch red like they've done for blue with these green/teal servers, it will have a population.

And no item duping/recharging.

AND no /list or byzantine raid rules or waiting in line for camps, or jerks just ignoring you because they can

Theres a lot to love.

derpcake2 12-19-2019 04:04 PM

Quote:

Originally Posted by Haynar (Post 3053507)
Why do players keep whining about item recharging, when it was a valid mechanic for the timeline? Do you actually think its going to be changed?

Its a valid mechanic. Its not an exploit because you declare it.

If you think its a horrible exploit. Go do it. Then ban yourself as punishment. Teach us all a lesson!!!

How about suspending people that post multiple threads on the same topic?

Crazy idea, I know.

Dolalin 12-19-2019 04:20 PM

I don't think recharging should be nerfed since it is classic, for the record.

But I am sort of sympathetic to the argument because it would create a more challenging game experience.

Call me conflicted :D


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