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-   -   Watched the Nag kill, is classic raiding just cheese? (/forums/showthread.php?t=341119)

Dolalin 11-15-2019 08:06 AM

I've always found farming Soulfires for raid mob cheesing to be incredibly distasteful.

Fragged 11-15-2019 08:28 AM

Quote:

Originally Posted by Tecmos Deception (Post 3025854)
Besides that though, there's probably more finesse and tactics involved in a "cheese" strategy than a "let's all stand under his belly and die" "tactic." The latter relies almost entirely on time invested. It's numbers, levels, and resist gear grinded up. How would THAT be less stale than squeezing out a kill with an under-leveled and under-geared raid force by use of some emergent gameplay?

+1

Ligma 11-15-2019 08:30 AM

Pulling naggy out of the lair doesn't even make it any easier. If anything, him coming out makes pulling the giants harder.

beeshma_nameless 11-15-2019 08:38 AM

I don't get this obsession with EQ's PVP 100 people (in total, all over) seem to have a hard-on for.

A dozen or so always bring it up on these boards (out of context mostly, but I guess it could be considered humor in the PvP circles, who knows) and there are like ten on the Daybreak forums asking for a PvP progression server every month or so.....

What is it about the whole "PvP in EQ was never balanced and never will be" which most normal people knew like 18 years or so ago, which these PvP fans don't seem to get at all?

I mean, we are all obsessed about an ancient version of EQ, but this subset of PvP obsession when it is clear it will NEVER work, is something I don't get?

Did I miss the heyday where a 1000 concurrent players were on Red, and it was a thriving server for months ?

Tecmos Deception 11-15-2019 08:41 AM

Red players want more players so their PVP is more fun. That's not rocket science.

And EQ PVP IS pretty well balanced. Just not in a moba/wow arena/1v1 sense like you're probably thinking of.

beeshma_nameless 11-15-2019 08:45 AM

Ah ok, thanks.

What happened to Red Server though, it has single digit players and sometimes low double digits?

zodium 11-15-2019 08:48 AM

Quote:

Originally Posted by beeshma_nameless (Post 3025870)
I don't get this obsession with EQ's PVP 100 people (in total, all over) seem to have a hard-on for.

A dozen or so always bring it up on these boards (out of context mostly, but I guess it could be considered humor in the PvP circles, who knows) and there are like ten on the Daybreak forums asking for a PvP progression server every month or so.....

What is it about the whole "PvP in EQ was never balanced and never will be" which most normal people knew like 18 years or so ago, which these PvP fans don't seem to get at all?

I mean, we are all obsessed about an ancient version of EQ, but this subset of PvP obsession when it is clear it will NEVER work, is something I don't get?

Did I miss the heyday where a 1000 concurrent players were on Red, and it was a thriving server for months ?

everquest pvp, like an insanely lame UO classic server speedrun, instantly devolves into a winner-takes-all situation until only a handful of ultra-griefers remain, begging for prey to come join their long dead community, no really it's fun we promise

they're basically addicted to griefing and have run out all the targets and now they're jonesing for a fix

Tecmos Deception 11-15-2019 08:50 AM

It had some glory days I guess. It was several hundred for the launch and 200ish for a couple years I think. Red players blame server mechanics and some issues with certain staff members who aren't around any more for ruining the server. Blue players tend to blame red players "griefing" new players off the server. Once it fell below critical mass, it could never lure in more people and kept bleeding members.

I gave red two good tries in the past. Guilds were excited to have new players, leveling is fast, you got a lot of help getting caught up so you could participate in raids and fights at the upper end. Getting wrecked in PVP when you're by yourself is just another thing to get used to, part of the red eq game. Some people can't handle it. Some people didn't give it a legit try. Some people just don't like it.


Honestly anyone who complains about "ultra-griefers" is probably someone who insisted on leveling in unrest or uguk and bound at the zoneline and kept feeding themselves into the meat grinder of a shadowknight twink again and again because they'd rather bitch about it and quit than have any sort of intelligence or energy to try something different... like not sit in the biggest zone for a twink to feed on low level players all the time, or refrain from bitching a little bit so that other players don't hate you and actually will come help you out, or something along those lines.

beeshma_nameless 11-15-2019 08:57 AM

I played DAoC from it's launch for 3 or so years. Made on a shoe-string budget (with a VERY crappy PvE compared to EQ etc.), the RvR was lovely.

I don't think EQ (or any other game) came even close to DAoC 3 Realm war thing.

cutelittlecow 11-15-2019 09:21 AM

Quote:

Originally Posted by Dolalin (Post 3025861)
I've always found farming Soulfires for raid mob cheesing to be incredibly distasteful.

I used a single charge in a pinch reactively because no one, including myself, had a reaper on hand, and I could see that mana was tight. I didn't intend to use that Soulfire on a raid, and more or less was hoping to save full charges for any future potential cleric BOTB.

It wasn't farmed for a raid, lol. Lucan was mainly killed because I saw it up and wanted the yellow text for quest completion.

Dunno what y'all are expecting from a raid force involving 4-5 level 50's and the majority in their mid 30's.


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