Project 1999

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-   -   Groups in CT (/forums/showthread.php?t=339911)

uygi 11-07-2019 02:55 PM

You run into lvl 30ish mobs, including plenty of clerics, pretty much immediately. Rough.

Roth 11-07-2019 03:51 PM

Quote:

Originally Posted by uygi (Post 3017130)
You run into lvl 30ish mobs, including plenty of clerics, pretty much immediately. Rough.

Nah, you can pull from the maze at 20ish and courtyard can be done at like 16. throne room or the square open area can be done like 25 or 30ish. I had a character on a tlp that I leveled only through ct... the lack of a map is the main thing on p99 that makes pulling from the maze difficult.

edit: I actually think I didn't have a map when I pulled from it on a tlp either. Tbh the zone is doable with a good puller who knows what they're doing but you're still sacrificing some zem.

Donkey Hotay 11-07-2019 04:02 PM

Quote:

Originally Posted by Roth (Post 3017194)
Nah, you can pull from the maze at 20ish and courtyard can be done at like 16. throne room or the square open area can be done like 25 or 30ish. I had a character on a tlp that I leveled only through ct... the lack of a map is the main thing on p99 that makes pulling from the maze difficult.

edit: I actually think I didn't have a map when I pulled from it on a tlp either. Tbh the zone is doable with a good puller who knows what they're doing but you're still sacrificing some zem.

This squares with my experiences there on Blue as a duo, with the caveat that maze can still suffer from wall heals unless you set up somewhere with no Pages nearby; I liked the wizard portal although you have to keep track of Radiant's spawntimer or risk Backstabs. If you go past the courtyard toward Avatar pyramid, you are running a gauntlet of wall heals, See Invisible, and inexplicably overleveled mobs. The alligator pits are cancerous as well with their linked aggro.

Tecmos Deception 11-07-2019 04:04 PM

Quote:

Originally Posted by Roth (Post 3017194)
Nah, you can pull from the maze at 20ish and courtyard can be done at like 16. throne room or the square open area can be done like 25 or 30ish. I had a character on a tlp that I leveled only through ct... the lack of a map is the main thing on p99 that makes pulling from the maze difficult.

edit: I actually think I didn't have a map when I pulled from it on a tlp either. Tbh the zone is doable with a good puller who knows what they're doing but you're still sacrificing some zem.

Was in the maze at 24 today. Saw yellow cons in both directions and noped the hell out of there. I seriously doubt you'd want to fuck around in there at 20ish.

The courtyard mobs were green when I was there at 19 (I think) a week ago, so probably blue cons at 16.

Roth 11-07-2019 04:05 PM

Quote:

Originally Posted by Donkey Hotay (Post 3017206)
This squares with my experiences there on Blue as a duo, with the caveat that maze can still suffer from wall heals unless you set up somewhere with no Pages nearby; I liked the wizard portal although you have to keep track of Radiant's spawntimer or risk Backstabs. If you go past the courtyard toward Avatar pyramid, you are running a gauntlet of wall heals, See Invisible, and inexplicably overleveled mobs. The alligator pits are cancerous as well with their linked aggro.

Yeah, this is pretty accurate. Wizard pyramid area or right outside the maze are good spots to pull from. The zone isn't actually very hard, it's just not as rewarding as guk.

zaneosak 11-07-2019 04:21 PM

Quote:

Originally Posted by Tecmos Deception (Post 3017208)
Was in the maze at 24 today. Saw yellow cons in both directions and noped the hell out of there. I seriously doubt you'd want to fuck around in there at 20ish.

The courtyard mobs were green when I was there at 19 (I think) a week ago, so probably blue cons at 16.

Sounds like the perfect level if yellow cons are around. A group of 6 should not be killing mobs 5-6 levels lower than them, XP will be complete balls. High blues thru yellows is perfect.

turbosilk 11-07-2019 04:23 PM

Gotta be higher for safety in CT or it will grind you up

Tecmos Deception 11-07-2019 04:35 PM

Quote:

Originally Posted by zaneosak (Post 3017230)
Sounds like the perfect level if yellow cons are around. A group of 6 should not be killing mobs 5-6 levels lower than them, XP will be complete balls. High blues thru yellows is perfect.

It's yellow cons TO A 24. The dude I quoted said they should be a group of 20ish. 20ish is like 18-22. Not 23+. A group of "20ish" would get wrecked by level 25 mobs every pull, especially when a lot of them are wizards and clerics.


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