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-   -   "Camp holding" policy clarification (/forums/showthread.php?t=325872)

aaezil 05-20-2019 09:11 AM

If you die, zone, or go LD you no longer hold your camp. That’s how ive always seen it enforced.

Atmas 05-20-2019 12:02 PM

Leaving a zone means giving up a camp. If it didn't it could be exploited.

That being the case I would definitely give a camp back to a person who I know had been camping something before and went LD. It sounds like the person you were dealing with was nice. Unfortunately, there are a lot of a-holes on the server so don't expect to always have the same kind of outcome in the future.

Menden 05-20-2019 12:49 PM

Quote:

Originally Posted by aaezil (Post 2912642)
If you die, zone, or go LD you no longer hold your camp. That’s how ive always seen it enforced.


loramin 05-20-2019 01:11 PM

On the wiki I made a slightly longer version that basically says the same thing (but with more detail for those that like detail). Obviously it's not official, but I'm pretty sure it's accurate (and if it's not please correct me!):

Quote:

Players lose camps when any of the following occurs:
  • the player gives the camp to another player
    • this includes cases where one player is holding multiple camps and another player asks to share (the first player loses all camps but one)
  • the player leaves the zone, dies, or similarly "reloads" (eg. Evacuates or Succors ... but not being Call of the Heroed or Gating within zone, as those spells don't trigger "reloads")
  • the player fails to engage the mob(s) at the camp within a "reasonable" amount of time (where "reasonable" is interpreted by the staff member in question for each case; you are strongly encouraged to talk to the camp holder and give them the longest definition of "reasonable amount of time" you can manage)
  • IF the player has had their camp "challenged" (ie. if instead of doing as many camps as they want they have been forced by another player to pick a single camp) AND the player leaves that single camp for an extended period of time but stays within the zone ... they can lose the camp (but only a GM can decide whether they stayed close enough for long enough, or not).


loramin 05-20-2019 01:20 PM

Just to clarify the bit about Evac/Succor, I don't think Evac/Succor has ever been officially confirmed as making you lose a camp (I couldn't find a ruling for it either way) ... but logically it seems like it should, because I'm pretty sure while you're Evaccing someone can take a /who that shows you've left the zone (as you do leave the zone briefly while using these spells ... unlike CotH/Gate).


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