Project 1999

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-   -   Drama in Highkeep. (/forums/showthread.php?t=319302)

aaezil 03-08-2019 11:08 AM

I have “prepare to not play here anymore” tattooed on my buttcheeck its true

DinoTriz2 03-08-2019 12:19 PM

THIS SOLO ROGUE KEEPS PICKPOCKETING OUR GOBLIN EARS, I KNOW IT!

dude, chill out i'm just training up my 1 hand slash...

NO, I SAW THE FAILED PICKPOCKET MESSAGE! I'M PERTISHINING

Wonkie 03-08-2019 01:08 PM

isn't unrest outdoor? you can wolf form

no camps there either eh?

aaezil 03-08-2019 01:11 PM

Quote:

Originally Posted by Wonkie (Post 2873269)
isn't unrest outdoor? you can wolf form

no camps there either eh?

Can claim line of sight mobs outdoors so can still claim like MR / FP / basement / top hags

Rimitto 03-08-2019 01:50 PM

I got kill sniped 3 times the other day and I was nowhere near highkeep.
Welcome to Everquest in the 1999 Era. :rolleyes:

The way I view it, any attempt to cower behind the logic that you "own" a monster is an elated statement of your own ignorance.
While a person camping a rare monster does have a "right" in theory, there's no real governing faction to say who has "the right" and who has "justice" on their side.
I already instantly know that someone is going to jump on that statemnt, but let me argue this statement. How True is this game to D&D to you? in D&D you could do anything and everything, and everquest was designed in a way to simulate D&D. Trying to drag someone/anyone down into the ruleset of "no you can't kill that because X is going to kill that" not only breaks the storyline of a D&D script, but breaks the illusion of fantasy within the game world as well.
tl;dr, You can be respectful or an asshole, that's how the game was designed to be played. If they didn't want people doing this stuff, they would have put code in to prevent it, just like runescape.

Tethler 03-08-2019 09:51 PM

Clearly the answer here is to meet up and roll for each guard.

I Felt Nostalgic 03-08-2019 09:53 PM

Quote:

Originally Posted by Tethler (Post 2873584)
Clearly the answer here is to meet up at roll for each guard.

Or start some sort of rotation where groups are not allowed to camp a specific spot for more than 2 hours?

aaezil 03-08-2019 09:55 PM

Quote:

Originally Posted by Rimitto (Post 2873303)
I got kill sniped 3 times the other day and I was nowhere near highkeep.
Welcome to Everquest in the 1999 Era. :rolleyes:

The way I view it, any attempt to cower behind the logic that you "own" a monster is an elated statement of your own ignorance.
While a person camping a rare monster does have a "right" in theory, there's no real governing faction to say who has "the right" and who has "justice" on their side.
I already instantly know that someone is going to jump on that statemnt, but let me argue this statement. How True is this game to D&D to you? in D&D you could do anything and everything, and everquest was designed in a way to simulate D&D. Trying to drag someone/anyone down into the ruleset of "no you can't kill that because X is going to kill that" not only breaks the storyline of a D&D script, but breaks the illusion of fantasy within the game world as well.
tl;dr, You can be respectful or an asshole, that's how the game was designed to be played. If they didn't want people doing this stuff, they would have put code in to prevent it, just like runescape.

Rambling of someone who failed to read the play nice policy or server rules. Nothing to see here....

Ravager 03-09-2019 06:48 AM

Quote:

Originally Posted by aaezil (Post 2872826)
We should put them on 16 hour windows and add fte text to them to discourage people socking for easy exp

lol, they'd do it anyway and still keep the spawns locked down and pretend it makes their computer game playing abilities exceptional.

Darkath 03-09-2019 06:54 AM

It's actually pretty simple, it's all based on rational consistency.

If you consider it's OK to have camps such as nobles or goblins, then there is absolutely no reason as to why guard camps by floor shouldn't be a thing. If you see someone taking over several floors worth of guards, I would consider it a play nice policy to split it among other people interested.

Even for 1st floor. It's very easy to manage a kill rotation that will allow someone to have 9 guards in lock down constantly. If someone walked by and aggroed, so be it. The camp owner should have been there to kill the mob spawned as it spawned, otherwise that's the definition of not being able to hold a camp down...


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