Project 1999

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-   -   Game Mechanics: Ogres, racial frontal stun broke (/forums/showthread.php?t=3144)

ChairmanMauzer 05-11-2010 01:07 AM

Doesn't the skill channeling work to mitigate standard melee interrupts?

PhilPhans 05-11-2010 06:25 PM

stun immunity and spells being interupted are two different things. I have played an ogre shaman on live since 2002. I got interupted plenty back in the day. but i never got the you are stunned message and couldn't do anything until stun wore off.. like my barb shaman friends. My shaman is only level 6 on p1999 and not may main .... Has anyone actually been Stunned on p1999 from the front on an ogre with melee? i don't really care about spells being interupted. Actually stunned.

girth 05-11-2010 06:51 PM

Quote:

Originally Posted by ChairmanMauzer (Post 58740)
Doesn't the skill channeling work to mitigate standard melee interrupts?

Yes, channeling is supposed to let you cast sometimes when you get motion interrupted by npc melee attacks.

Motions interrupts are the only thing other than SPELLS than should stun an Ogre(from the front), but if you put Ogre in a corner or back to a wall, the motion is almost non-existent and there should basically only be spells interrupting you.

girth 05-11-2010 06:54 PM

Quote:

Originally Posted by PhilPhans (Post 59130)
stun immunity and spells being interupted are two different things. I have played an ogre shaman on live since 2002. I got interupted plenty back in the day. but i never got the you are stunned message and couldn't do anything until stun wore off.. like my barb shaman friends. My shaman is only level 6 on p1999 and not may main .... Has anyone actually been Stunned on p1999 from the front on an ogre with melee? i don't really care about spells being interupted. Actually stunned.

The problem is that when tanking and such, I put my fat ass in a corner, which should make it almost impossible to motion interrupt me and since I cannot be stunned I should basically be casting spells all day long without any problems, BUT the current system on here to make up for no 'pushing' from npc melee is to give npc melee a base chance to interrupt. This basically takes out the reason for ANYBODY in the game to plant themselves in a corner, it does nothing currently.

Why do I even explain to you people...the dev knows exactly whats up and thats what matters. I'm done in this thread unless Haynar needs something.

insertname 08-21-2011 05:59 PM

update?

insertname 05-11-2012 01:09 AM

necro rez ;)

was recently told its still broken.... Conformation?

Lazortag 05-11-2012 02:32 AM

Pretty sure it works, but you can still get interrupted by melee push.

insertname 05-11-2012 01:19 PM

ok thanks much


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