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Ozudin 03-30-2011 09:22 AM

I've noticed the mobs I've encountered in Kunark being fast as hell. Even after Engulfing Darkness I have to jump every once in a while to get range to cast. Not bitching, just sayin. I have really enjoyed coming back, it has been pretty difficult but ALLOT of fun.

Dr4z3r 03-30-2011 09:35 AM

Quote:

Originally Posted by astuce999 (Post 248940)
So while we remember the mobs running faster than live "when we were newbies" he remembers them as being slower, because they have been slowed down, and I think a bit too much myself, with my ranger and feel like cat buff to have about 150 agi I was outrunning everything without strafing or jumping at all.

Can you do it without the Agility buff? I ask because Agility has no effect on run speed.

Oh, and letsdance you're definitely wrong about killing lvl 2 mobs. Any class ever could melee them down with ease at lvl 1.

Reubin 03-30-2011 11:43 AM

Quote:

Originally Posted by nilbog (Post 248700)
Fairly certain this was a Kunark-only mechanic. We're still working on and researching it.

That's possible. I only played EQ about 3 weeks before Kunark opened so the bulk of my experience was post-Kunark and I could be remembering wrong. It also could be just a side effect of how big the Kunark zones were or something...

letsdance 03-31-2011 06:33 AM

Quote:

Originally Posted by Ozudin (Post 249238)
I've noticed the mobs I've encountered in Kunark being fast as hell. Even after Engulfing Darkness I have to jump every once in a while to get range to cast.

it seems to me that snare does less than in original EQ. mobs always move on p1999, whereas they stood still when snared at low hp in original EQ. maybe engulfing darkness snare effect is weaker too.

bman8810 03-31-2011 07:35 AM

No, mobs still moved they just moved very slowly.

I remember, I was a ranger. That was my only responsibility... Oh ya, and dying.

gnomishfirework 03-31-2011 07:48 AM

Before the recent patch to speed, I never got away from a mob without sow.

I did often on live. I was pretty good at it. Could be pathing, could be runspeed, could be me.

baalzy 03-31-2011 01:37 PM

In live, a mob that is snared with a decent % snare flat out stops moving when they get the the point where they'd flee, they do not 'move very slowly' they stop moving completely.

Messianic 03-31-2011 01:52 PM

Quote:

Originally Posted by letsdance (Post 249232)
that's not quite true. mobs in classis DID stop following when you were far enough away and returned to their spawn points.

No they didn't.

eqravenprince 03-31-2011 02:00 PM

Quote:

Originally Posted by Messianic (Post 251141)
No they didn't.

I agree, mobs didn't stop chasing. They may get sidetracked attacking other people or pathing problems, but I had mobs chase me across West Karana before. He must be thinking of EQ2.

Messianic 03-31-2011 02:07 PM

Quote:

Originally Posted by eqravenprince (Post 251158)
I agree, mobs didn't stop chasing. They may get sidetracked attacking other people or pathing problems, but I had mobs chase me across West Karana before. He must be thinking of EQ2.

Yep.

It was changed at some point for EQ1, but originally they'd chase you forever.


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