Project 1999

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-   -   Whats the rule for root parking mobs? (/forums/showthread.php?t=29636)

Extunarian 03-16-2011 12:07 PM

I try to take only what I can kill, but sometimes something else will agro me in which case I'll root it. Other than that case I don't think it's good practice to purposefully engage anything you can't make fairly quick work of just to keep other players from getting them.

guineapig 03-16-2011 12:17 PM

You could always dispell the root...

I kid, I kid!!

Mcbard 03-16-2011 12:45 PM

Quote:

Originally Posted by Lazortag (Post 238916)
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.

I'll take manaless damage and selos over power any day!

Bubbles 03-16-2011 01:52 PM

Quote:

Originally Posted by Lazortag (Post 238916)
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.

lol i keed i keed :P

casdegere 03-16-2011 01:57 PM

Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.

Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. :p

Odeseus 03-16-2011 05:18 PM

Quote:

Originally Posted by casdegere (Post 239196)
Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.

Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. :p

Because it isn't about xp, which is shared automatically. It is about plat, and specifically drops that can be sold for plat. The plat must be split at a later point in time, or come to an agreement that you rotate drops. This can be done, but image you are a necro or a mage in a fury group with a bunch of rangers or other somewhat less desirable class. You know that the group cuts your killing time in half, or even by a third. But if the group is only twice as effective with 4 people as a solo necro would be. So you are only getting twice the loot and splitting it 4 ways. The necro is effectively cutting his profits in half.

It all comes down to economics. The solo classes will burn through the furies more efficiently (plat wise) than a group would. So why should those solo classes cut their profits? Would be great for non-solo classes but it simply wouldn't be worth it for solo classes.

Stibe 03-16-2011 06:00 PM

Quote:

Originally Posted by Seaweedpimp (Post 239104)
This is wrong. If i root this fury and kill my other fury, i dont need to dot it at all to please anyone or even just to make it easier to tell its engaged. But it sure helps you look alot less of an ass.

If i aggro this thing its mine. I dont aggro things if i cant kill them in a reasonable manner.

2 mobs i understand, but if youve 4 parked there im going to be taking one.

Harrison 03-16-2011 06:17 PM

Quote:

Originally Posted by Stibe (Post 239415)
2 mobs i understand, but if youve 4 parked there im going to be taking one.

That's not up to you.

If he can keep the whole island rooted/cc'd/engaged/kited or whatever and not die, they're his.

You would be in the wrong.

fischsemmel 03-16-2011 06:46 PM

Quote:

Originally Posted by Uthgaard (Post 238762)
and the better for everyone. Derp.

Red, Commy bastard.

Kassel 03-16-2011 06:53 PM

Quote:

Originally Posted by Stibe (Post 239415)
2 mobs i understand, but if youve 4 parked there im going to be taking one.

This is what we call KSing


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