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I try to take only what I can kill, but sometimes something else will agro me in which case I'll root it. Other than that case I don't think it's good practice to purposefully engage anything you can't make fairly quick work of just to keep other players from getting them.
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You could always dispell the root...
I kid, I kid!! |
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Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.
Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. :p |
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It all comes down to economics. The solo classes will burn through the furies more efficiently (plat wise) than a group would. So why should those solo classes cut their profits? Would be great for non-solo classes but it simply wouldn't be worth it for solo classes. |
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If he can keep the whole island rooted/cc'd/engaged/kited or whatever and not die, they're his. You would be in the wrong. |
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