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guineapig 02-11-2010 04:13 PM

Quote:

Originally Posted by Witness (Post 19582)
Using the same number idea.

If warrior has 1800 agro and next on list has 1000, would a successful taunt bring you to 1801, or 1001? I've heard different stories from different people, some people say if you have top agro, hitting taunt will actually hurt your agro (this is the argument that it will bring you to 1001)

It's a very good question and I'm not certain of the answer.
The previous poster is correct that if you have agro you should never use taunt. However, I am not certain what happens to the agro numbers if you do.


EDIT: I have also heard it referred to as Taunt = HATE+1 and that it takes HATE+4 to actually turn a mob (a swing usually accomplishes this).
Although I cannot confirm this 100% it would explain why if you just sit there and taunt a mezzed mob twice and do nothing else the mob will still go after the chanter once mez wears off (unless it was broken by a stun or bash or something along those lines).

Viscerate 02-11-2010 04:34 PM

Yeah, only use taunt when you lose aggro, and SK's aggro control isn't as good as it becomes in velious I think, whenever they were given those ac and atk steal debuffs. Also the people you play will need to understand aggro too, otherwise it won't matter even if you are the best aggro tank in the world.

guineapig 02-11-2010 04:34 PM

Quote:

Originally Posted by Audacious93c (Post 19496)
Hey people, just looking for a little help. I played a Wood Elf Warrior back in 99-01. I decided to do the same class/race combo again for nostalgia of course! ;)

My problem comes down to aggro or Mob hate to be more specific. I'm currently level 15 using a Screaming Mace, and Unicorn Shield. All skills are maxed, or close to being maxed (got 15 not long ago.) My stats are 78 strength, agility is 100, and dexterity is 84. I have all skills available up to lvl 15 (Dual Wield, Double Attack Etc.) I cant remember if I had problems holding aggro on a mob back then or not with a Warrior. Ive also forgotten, what exactly increases aggro or hate on a mob.
Ive been grouping with shadow knights, and their spells pretty much end up being instant taunts. Where as, I'm lucky if my taunt does anything at all. Even though, I have better equipment/weapons I cant hold the same type of aggro as them. Could someone please explain to me the intricacies of classic hate/aggro on mobs? I just feel like I'm doing a terrible job, when in reality; I'm doing all I can to get them to just even glance my way at times. :(

Thanks in advance :)

Ps. Is it just me, or do mobs hit like a freakin MAC truck? I dont recall them ever being so brutal sometimes, but then again I dont remember simple stuff. Just curious.



On a side note there is a bunch of info that can be found on taunt here:

http://www.thesteelwarrior.org/forum...x.php/f-2.html

Just do a ctrl+F and search for "taunt"

Some of the info mentions AA's so ignore those parts since we will never have AA's on this server.
Long story short, you can't always blame taunt or the warrior. This game was made to be challenging and other people in the group are supposed to know how to manage their own aggro. That's why certain classes specifically get aggro reduction spells and abilities.

On live I only ever had agro problems in pick up groups but when I was in a guild group everything always went smoothly so don't necessarily beat yourself up over this. Hit 20, max taunt and see if things improve (test on blue cons to start).

Yoite 02-11-2010 04:49 PM

good way to pick up agro on a mesed mob it taunt and then sit then attack, that way you will get a lot more agro than just +1.

Bashez 02-11-2010 09:50 PM

Quote:

Originally Posted by guineapig (Post 19573)
It often didn't seem like snap agro on live because it's only taking the current highest agro number and adding +1 to it. In some cases something else might happen at the same time or a split second afterwards that changed everything.

Example:

Warrior has 1098 agro, enchanter has 1000 agro
Enchanter agro goes up to 1200 from a nuke (made the number up)
Warrior hits TAUNT (which lands) making his agro automatically 1201.

At this point if the warrior kicks, bashes, procs or wahtever, his agro will continue to stay on top.

However, if the warrior doesn't do any additional agro building and the enchanter sits down immediately after the nuke lands then that taunt has just been completely wasted.

Will somebody please clean that enchanter off the walls?

It is a lot more complicated than you are painting. If a warrior has 1098 aggro and the enchanter nukes to 1200 then the warrior should hold aggro provided the enchanter isn't in melee range and doesn't do something silly like sit. If the enchanter sits then the mob will tear off for the enchanter and if they stand before the mob gets to melee range then the mob will turn back to the warrior. Sitting enchanters are a warrior's bane. I've grouped with many rogues that don't pay attention to the rooted mob beating on them so I just run off and sit to move the mob. Sitting is big aggro.

I've also been of the mind to spam taunt. I don't really understand waiting to lose focus before taunting. You can lose aggro without losing focus and taunt should put you back on top and nobody knows how bad of a class you are because the mob never hit anyone else.

Rogean 02-11-2010 10:04 PM

That last line in your post only makes sense if you have terrible reflexes, in which case people will have already noticed how bad of a tank you are. Taunt should be used only if your not on aggro, with fast enough reaction if you do lose aggro that you only lose it for a couple seconds. If taunt is down because you mashed it like a retard you'll have to wait for it to come back up.

If your already at the top of hate and hit taunt, it does nothing.

Who can tell I play a warrior on eqlive >_>

guineapig 02-11-2010 11:08 PM

Quote:

Originally Posted by Bashez (Post 19646)
It is a lot more complicated than you are painting. If a warrior has 1098 aggro and the enchanter nukes to 1200 then the warrior should hold aggro provided the enchanter isn't in melee range and doesn't do something silly like sit. If the enchanter sits then the mob will tear off for the enchanter and if they stand before the mob gets to melee range then the mob will turn back to the warrior. Sitting enchanters are a warrior's bane. I've grouped with many rogues that don't pay attention to the rooted mob beating on them so I just run off and sit to move the mob. Sitting is big aggro.

I've also been of the mind to spam taunt. I don't really understand waiting to lose focus before taunting. You can lose aggro without losing focus and taunt should put you back on top and nobody knows how bad of a class you are because the mob never hit anyone else.

You basically just repeated everything I have said. Then negated it all by saying that mashing taunt is useful... I'm confused by your post.

(P.S. It's best for a chanter to stay in melee range when using a high taunt spell like Tash or slow on live. If done right the chanter won't get agro. If done wrong the mob is still in range of the warrior's taunt, melee and other abilities. Nobody uses root to keep agro on live, it's just a bad idea.)

guineapig 02-11-2010 11:09 PM

Quote:

Originally Posted by Rogean (Post 19650)
That last line in your post only makes sense if you have terrible reflexes, in which case people will have already noticed how bad of a tank you are. Taunt should be used only if your not on aggro, with fast enough reaction if you do lose aggro that you only lose it for a couple seconds. If taunt is down because you mashed it like a retard you'll have to wait for it to come back up.

If your already at the top of hate and hit taunt, it does nothing.

Who can tell I play a warrior on eqlive >_>

Yup yup, my secondary character was a lvl 65 Halfling warrior.
I even got to be main tank on Terris Thule raid when I was just 63!

Sponge 02-12-2010 01:26 AM

Did anyone even read my post near the beginning of this thread? :P

Murphy 02-12-2010 09:26 AM

Derail: AC debuff spells hate needs to be upped. (looking at you, Obsidian Shatter / Flamelick)


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