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CHs for 10k+ 4tw
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Just curious :) |
AC returns be it gear or buff have 1:1 returns for NPCs.
There is no hard or soft cap, only the effect of 'diminishing returns' in the sense that you can never reach the point of an absolute zero chance of taking a max hit. I parsed this extensively on live. It was possible, however, for NPCs (pets) to reach a point where on a 4+ hour parse vs an unslowed yellow con NPC that a pet took zero hits in the DI 17-20 range and >60% of over 20,000 parsed hits were for minimum damage. It never reaches absolute zero, but the probability becomes so minuscule for all intents and purposes that is was functionally impossible to expect to see a single max hit in a 12 hour nonstop gaming session. It's just how Everquest code is structured. Player characters are subject to hard/soft caps where each point of AC literally becomes less important than the ones in front of it. This dynamic does not exist for NPCs - be they foe, charmed foe, or summoned pet. |
http://wiki.project1999.com/A_Drolvarg_Sentry
Charmed this has around 298ac naked. NPCs will wear most item slots (only 1 bracer). A full set of bronze minus 1 bracer adds another 103ac. Agility buff will add another 20ish. Raw AC buff depending on the class can add another 50ish. 173 real ... raw ... AC. 298 + 178 = 476ac That's almost as much AC as this: http://wiki.project1999.com/Veteran_Icecaller Aside from the difference in levels and the relative impact it has on hit distribution - a green con charmed dog will take hits as well as a Kael arena baddie. And if you charm one of these from seb? http://wiki.project1999.com/Froglok_Krup_Knight Base AC of 421 + 176 ... almost 600 raw (not visible/displayed) AC. For any shaman who's ever duo'd with a summon pet tank (mage/necro) class or even just used their own dog to tank - this becomes very obvious. A properly buffed summon pet without gear (30 innate regen a tick) is easier to heal than a fungi monk. Give the pet gear and it's pretty amazing. I almost feel dirty for letting the cat out of the bag ... but that's just how the game has always been coded. |
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Guys found two -5 mr items that didnt exist pre stonebrunt.. although theyre kind of a pain to get becuse of the (terrible and dumb) trivial loot code, since 1 of the 4 quest mobs is green to my character that the others are all blue to (bad design)
https://wiki.project1999.com/Titan_Samples_(good) v frustrating code. (The beginning of the death of EQ imo) But that + a riptied spear and a adamband is -25 mr, pretty strong. |
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I thought that complete heal was limitless until they capped it at 7500 ... long after the timeline here?
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