Project 1999

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xKoopa 09-13-2016 03:54 PM

Quote:

Originally Posted by nyclin (Post 2359121)
It's about as classic as implementing a 25 target limit on PBAE spells to solve a CSR issue.

http://www.project1999.com/forums/im...ine=1472850056

Braknar 09-13-2016 04:05 PM

Quote:

Originally Posted by nyclin (Post 2359121)
It's about as classic as implementing a 25 target limit on PBAE spells to solve a CSR issue.

I sense some salt.

Vandil 09-13-2016 04:17 PM

Perhaps a system could be implemented where someone could pay to have a second account per IP address. The price would have to be significant to avoid a flood of requests, perhaps one-time Paypal donation of $200. Adding a third account per IP would cost an additional $400. And just keep scaling it as double the previous tier. This controls the number of people willing to multibox their own raid.

Considering that the majority of people that play here are playing due to nostalgia, that means we all likely have jobs, and can decide if $200 (etc.) is worth it or not.

Obviously, that kind of money would significantly help Project 1999 with server hardware/software/hosting costs, etc.

GreldorEQ 09-13-2016 04:27 PM

Quote:

Originally Posted by Braknar (Post 2359129)
I sense some salt.


It's not so much salt in my opinion as a clear example of how we are not actually classic. The PBAE change was implemented to solve a problem, a problem that arguably will not affect the "classic experience" of 99.9% of the player base. A shared bank slot would be a change done in the same spirit as the PBAE change.

kotton05 09-13-2016 04:28 PM

Don't even /q and log in another toon without waiting, two guildies got popped with that recently. You should camp.

skarlorn 09-13-2016 04:29 PM

Pick pocketing is also not classic here. Probably because none of the lead devs GM played rogue. They do not respect.

Braknar 09-13-2016 04:38 PM

Quote:

Originally Posted by GreldorEQ (Post 2359152)
It's not so much salt in my opinion as a clear example of how we are not actually classic. The PBAE change was implemented to solve a problem, a problem that arguably will not affect the "classic experience" of 99.9% of the player base. A shared bank slot would be a change done in the same spirit as the PBAE change.

Oh, with him it's salt I'm sure.

Show me an example of someone, in 1999-2003 era, that was able to pull the crap we saw in chardok or bard swarms and I might agree with you.

No, the hard limit was not in classic, but the result is decidedly more classic than without. Back in those days, no one could have swarms of 100+. Due to PC/server performance, network bandwidth, etc.

A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.

GreldorEQ 09-13-2016 04:50 PM

You're right - but I still want shared banks : )

Boptop 09-13-2016 05:08 PM

Quote:

Originally Posted by Braknar (Post 2359164)
Oh, with him it's salt I'm sure.

Show me an example of someone, in 1999-2003 era, that was able to pull the crap we saw in chardok or bard swarms and I might agree with you.

No, the hard limit was not in classic, but the result is decidedly more classic than without. Back in those days, no one could have swarms of 100+. Due to PC/server performance, network bandwidth, etc.

A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.

I used to see AE groups in Sebilis on Veeshan server where the cleric (often famed CT cleric Teurde Ferguson) would DA pull from the zone out straight through to the back end of disco 2. Massive AE pulls did happen in the day.

Malk 09-13-2016 05:12 PM

Quote:

Originally Posted by Braknar (Post 2359164)
A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.

That would have been fun - but probably much longer to code.

Current compromise addresses most of the issue without randomly deathtouching people with more than 25 mobs in their trail :cool:


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