Quote:
Originally Posted by Kevris
(Post 2322050)
Nah, never would I say it's outdated. It is certainly a good looking game, just too "dull" for my tastes. I like space planes, not space battleships. Eve Valkyrie is pretty fun though!
I think NMS is going for space planes rather than space battleships, hence my contention that the two, though set in space, do not compare well.
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Sure, it's not for everyone, that's for sure. The battleships aren't bad, and really the frigates and cruisers sound more like your style as they are mine (well frigates and battleships are mine). It's just the capital ships that are imo boring as hell, and depending on the type of battleship you put together some of those are just as bad (you build your ships in EVE).
Frigates are fun though, though newbies usually try to skip training them and go straight to larger ships they can't even fly well for six months. But I was specialized in a bunch of frigs, put almost 2yrs of SP (skill points) into them, then a couple years into battleships while the rest into other things (some more years, modest cruiser skill etc.).
Thing is, like Assault Frigates and Stealth Bombers, those frigates to me are accelerating to pilot, an absolute rush. They have 100% of the zooming and dodging, and it's an art form to take an AF into close quarters battles (my fav is the
Hawk) with multiple targets. There is just sooo much going on in those fights, there is no way you could micro-manage steering.
I hit the wall in X3, it too has a lot going on in large fights, and if I'm in a small/med fighter, it's a pain to micro-manage my course while dealing with 10+ targets, especially coming out of a gate on a assassination/bounty hunter mission. imo piloting and managing threats is a two man job even in a small fighter if there is some realism.
So like EVE has a lot of mitigation if you fly your ship properly, like angles and speed and signature radius and junk, it's the most complex I know of. There is a huge amount of calculation going on with the server in an EVE fight. What I see of NMS, there looks to be none of that at all. In fact it looks extremely casual as far as spaceship fights go. That's it's real downside it looks, but while exploration and planet transitions is definitely it's strong point. But as far as selling it on it's combat complexities, that's not there at all, straight up,, and even X3 looks to surpass it in that area.
So I wait until after release, maybe they will polish it up more. They probably will, I'm thinking a lot of die hard space sim vet players are going to raise a little stink about it. Combat is more my emphasis, I always choose combat pilot in these games (a little trading, no mining), but exploration can be nice but doesn't hold me as the meat and potatoes of a space sim.
You really like playing the combat pilot, X3:AP for sure, or EVE - though atm I'm put off by CCP, I may be done with it after years, but still fine for others, though it's not a game for everyone.