Project 1999

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-   -   Druids are not meant for groups (/forums/showthread.php?t=242032)

Sorn 05-08-2016 03:23 PM

Quote:

Originally Posted by Baler (Post 2268575)
2: cleric and shaman.. alchemy DS,. Druids can't charm past like 39 anyways so that's null.

Wrong. They charm any animal 51 and under.

No, the alchemy DS doesn't render druid DS obsolete because they stack :)

Baler 05-08-2016 03:23 PM

Quote:

Originally Posted by Sorn (Post 2268585)
Wrong. They charm any animal 51 and under.

No, the alchemy DS doesn't render druid DS obsolete because they stack :)

I just got wrecked and my face hurts. Well played sir. :o

Matthalas Winterheart 05-08-2016 03:25 PM

Quote:

Originally Posted by Baler (Post 2268580)
@Matthalas I dont know where you read in this thread that I want level 60 and BIS handed to me. So if you're offended because I argued with you about my own rant thread. welcome to RnF.

No, Im not offended. Im just confused as to why someone, or anyone for that matter continues to bash a class that is one of the most versatile in the game.

Baler 05-08-2016 03:30 PM

Quote:

Originally Posted by Matthalas Winterheart (Post 2268588)
No, Im not offended. Im just confused as to why someone, or anyone for that matter continues to bash a class that is one of the most versatile in the game.

I'll try to be as clear as possible. There are other classes in Everquest that will roles in a group which make the class in question, druids far less valuable.
A shaman for example nullifies a great deal of any additions the druids add. They can regenerate group members and even root. Buff stats, AC & HP. On top of covering a druids duties nicely they can Slow and Haste!
Shms even get alchemy which can craft a DS potion,. which yeah, yeah. stacks with a druid's DS but your group will still have DS without the druid.

Clerics can completely heal group members, buff AC & HP( HP stacks with Shms spells).

Mages contribute far better dps hands down and get a super nice DS.

Baler 05-08-2016 03:32 PM

For a full group,. druid doesn't pull their weight. Duo's and Trio's I can see them being really helpful in their 'versatility'.

Also what animals is there to charm in dungeons. >_>

PS. I really need an edit button. I've made so many typos it hurts. :(

Tewaz 05-08-2016 03:32 PM

God you sound like a little bitch, op.

Ella`Ella 05-08-2016 03:35 PM

Quote:

Originally Posted by Llandris (Post 2268567)
Paging Daldaen

Don't page Daldaen. We'll end up with 600 lines of text and a new post in Raid Discussion requesting protective laws for druids in groups/raid scene.

Matthalas Winterheart 05-08-2016 03:36 PM

Quote:

Originally Posted by Baler (Post 2268592)
I'll try to be as clear as possible. There are other classes in Everquest that will roles in a group which make the class in question, druids far less valuable.
A shaman for example nullifies a great deal of any additions the druids add. They can regenerate group members and even root. Buff stats, AC & HP. On top of covering a druids duties nicely they can Slow and Haste!
Shms even get alchemy which can craft a DS potion,. which yeah, yeah. stacks with a druid's DS but your group will still have DS without the druid.

Clerics can completely heal group members, buff AC & HP( HP stacks with Shms spells).

Mages contribute far better dps hands down and get a super nice DS.

I see your point, but I'll stand my ground. I've lost count of how many times Ive been brought into a group for Main Heals, because there wasnt a Cleric,or shaman in zone.

With that being said, I know enough about the druid class to say, that whilst they are versatile. They cannot MH any group 50+. As a druid, when brought into a group to be a main healer, I'll state immediately that I will do my best, but I make no promises. As druids tap out with Chloroblast and Regrowth, its not enough to MH a tank with those amount of HP's.

----
I will curb this by keeping CC up, and DS. Most groups can see that it's more gain then loss.

Matthalas Winterheart 05-08-2016 03:37 PM

Quote:

Originally Posted by Baler (Post 2268595)
For a full group,. druid doesn't pull their weight. Duo's and Trio's I can see them being really helpful in their 'versatility'.

Also what animals is there to charm in dungeons. >_>

PS. I really need an edit button. I've made so many typos it hurts. :(


Druids can do damn well in Chardok charming the dogs.

Cecily 05-08-2016 03:41 PM

Quote:

Originally Posted by Baler (Post 2268537)
Every time I see a druid in a group they sit on their ass and steal exp from the group.

Why the fuck do people allow druids in full groups? They're just stealing experience.

:mad:

IMO Druids and Wizards are not group classes. they should be out quading or w.e they do to level up.
Now sure there is some okay duos or trios that they may fit into,. But for a full party they're nothing but a exp leech.

This is attitude is exactly why druids suck in groups. You can't get good without a lot of practice.


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