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Would be funny to fight a giant human Vulak in TD or something since their models don't work in many zones
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Summon 3 melee classes of each guild involved in a dispute (say a monk, a rogue and a warrior) and have a death match...last man standing wins for his guild whatever the argument was over.
Randomize the 3 classes perhaps to stop refined strategies emerging. It's simple, and easy. |
In fairness to OP - the barriers to entry for nToV are substantial. Awakened and Aftermath are both going pretty hard in the paint still... guilds like Clue, Fires of Heaven, and Bregen D'Aerth would have a rough time trying to move up right now. Train ups, TL boxes, CoTHs, pulling Boss Mobs with all the trash up...There is a lot going on and the guys who run Awakened and Aftermath have it down to a science that is hard to compete with.
The windows getting bigger helps no one |
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I actually like this idea. It is still in the spirit of classic eq. While not classic and probably won't happen it would make the game exciting on both high end game and the leveling process. It would make norrath pretty exciting for sure.
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inb4 vulak gets lost on kerra island.
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How many zones are there? That many trackers x number of guilds tracking.
Maybe a good idea for the red server, make it feel like less of a ghost town? |
There also is the whole problem where the environment of the mob makes it challenging, not the mob itself.
If you isolate Cazic Thule to North Karana, he can't do his zone wide summon of level 50 creatures. The entire zone is what wipes people most of the time, not CT himself. Killing Lord Koi Doken in Lavastorm, isn't particularly challenging. Though clearing back to him or pulling him out is a bit more (remove bind points and this point carries a lot more weight). Etc. If you isolate every single raid mob into a random level 30 zone and it's just sitting there, the fights aren't anywhere close to what they are supposed to be... Now are they supposed to be pulled across a zone, of course not. At least... Not all of them. But there are things the GMs could do to prevent this. Like removing bind points, like removing non-classic flurry drakes, like banning CotH FTEs, like instituting a class system again, like sim repopping with way higher frequency (3-5 times a month, like releasing Luclin or PoP, like linking spawns (IF Zlexak spawns THEN Cekenar and Sevalak spawn), like dropping variance down to an hour so that after repops all windows are overlapping and most spawns happen on top of each other, etc, etc |
id for sure train khobolds on noobies to guarantee a pd fte
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