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-   -   Rep Yo City 4.0 (/forums/showthread.php?t=206143)

DRAGONBAIT 08-11-2015 06:16 PM

Quote:

Originally Posted by deadlycupcakez (Post 2006140)
DAoC - three teams and worked?


who is this saying daoc worked? 3 teams working really? heh...seriously, ask anyone who knows about mmorpg pvp. 3 teams is the way to go, not 2, not 4, 3.

BardPop 08-11-2015 06:22 PM

Sz was actually a very successful server for many years. It lasted through kunark, velious, luclin, pop, and then ended in late GoD. Back then each expansion had a year between it, so thats 5 expansions. Up until GoD the population was fine, but sometime doing GoD all pvp servers had their populations drop drastically. They ended up merging them not just to help sz but to help the others as well who were also skating on 'thin ice'. As someone who played it though sullon zek was a fine server up until the end, when wow changed everything. The other teams were still trying to compete even at the end, they were not dead at all.

Zlain 08-11-2015 06:39 PM

3 teams i think would be the ideal thing, again anytime you talk teams though it's gotta be hard coded. people will need to go through the reroll process if they want to be on a different team otherwise xteaming just ultimately turns the server into the same as red is now. 1 zerg to rule them all.

rollin5k 08-11-2015 07:59 PM

That's a good point. Hard coding would at the least deter guild flip flopping and encourage some competition with out rerolling.
I think the exp should go back to normal and level range be higher as well

Circa. 08-11-2015 08:04 PM

Quote:

Originally Posted by DRAGONBAIT (Post 2006422)
who is this saying daoc worked? 3 teams working really? heh...seriously, ask anyone who knows about mmorpg pvp. 3 teams is the way to go, not 2, not 4, 3.

This, by FAR the most pvp fun I've ever had in any mmo was DAoC hands down.

wts 08-11-2015 08:52 PM

Quote:

Originally Posted by Neno (Post 2005979)
3 teams dumb and don't work in EQ.

Totally agree, which is why I support Rep Yo City, which starts off with 14 teams.

Quote:

Originally Posted by SamwiseRed (Post 2006039)
SZ was the only ruleset and team setup that made any sense.

I guess that's why Race War needed two servers? Because it didn't make any sense?

SamwiseRed 08-11-2015 08:56 PM

what does having 2 servers have to do with making sense lore wise? why would halfling and half elf druids of karana be kos to one another. They are both neutral druids? Wars are generally faught over beliefs but I guess there are racial wars as well. It doesn't make sense in EverQuest because every conflict mentioned in lore is deity driven (not race alone.)

wts 08-11-2015 09:10 PM

I understand your point now. Sullon Zek certainly made the most sense from a roleplaying standpoint, but it created a huge imbalance in favor of the evil team by allowing them safety in their starting areas that good and neutral didn't have. That initial starting zone safety has been mentioned repeatedly by the developers during chats that discussed a potential teams setup, and I believe this is more important to them than roleplaying consistency.

Snapple 08-11-2015 09:42 PM

lore is gay

SamwiseRed 08-11-2015 09:43 PM

everquest is homosexual in nature. ofc the lore is gay.


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