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-   -   Where are the actual disarmable traps in the game? (/forums/showthread.php?t=201800)

Samoht 07-10-2015 01:53 PM

Quote:

Originally Posted by TarukShmaruk (Post 1970381)
It works well in single player multi party RPGs but not in MMOs

Dire Maul tribute run from World of Warcraft is a great example of rogue skills working in an MMO. You have to get through a locked door through one of the following means:

A) kill the guy for the key (NOT preferred)
B) have a rogue pickpocket the key
C) have a rogue pick the lock
D) have a blacksmith use a magic key they made to open the door
E) have an engineer blast the door open

Rogues weren't required to make it through, but it was definitely a luxury to have one with you.

Tsalarioth 07-10-2015 09:22 PM

Quote:

Originally Posted by TarukShmaruk (Post 1970381)
That's because it's dumb to completely ruin the play experience of everyone else because 1/8th or 1/16th or whatever of the class representation isn't present.

It works well in single player multi party RPGs but not in MMOs

I think it's silly to believe that everyone is entitled to play in all areas at all times. If having to find a lockpicker ruins your play experience, maybe you should try somewhere that doesn't require one. Or if you *need* to go into that area, that's why this is an MMO- it requires being social to get things done, and you will be punished for being a loner.


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