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Would not be in the s3d's/graphics files -- that's just data. Would need to look in the client executable itself, or its graphics DLLs maybe. If you don't have a general idea of what assembled machine instructions look like, don't bother. |
Some of the disassemblers are very pricey. I like ida pro with hexrays so i can view the pseudo c code too.
H |
In the meantime I suppose the only thing to be done is to reduce the distance _everything_ is drawn at. I don't understand why they made the maximum actor clip plane less than the maximum overall clip plane setting.
So what were the precise settings in classic for clipping planes? Perhaps it would be more fun to go for a more fully classic experience, than my original goal, which now seems impractical, and annoying with immersion breaking results. I don't suppose anyone kept their old eqclient.ini files from Kunark/Velious days with max graphical settings enabled, so we could take a look? |
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