![]() |
You'd think the "Only way" to interrupt certain mobs gates or CHs would be mentioned by someone somewhere though...
Mobs that lead to wiping whole raids if they are allowed to CH or Gate. |
CH should be a 10k heal now. It wasn't until Luclin that it was changed to be 7500 due to warriors being able to stack upwards of 8k HP to tank with. Course it probably doesn't matter to p99 so I don't think Velious will see anyone surpass 7500 hp even with max hp gear+buffs.
http://www.tski.co.jp/baldio/patch/20021016.html Complete Healing will now heal a maximum of 7,500 hit points. |
Quote:
Danth |
CH is 10k for players right now... try healing a charmed pet in fear that has over 10k hp it only heals 10k health.
|
This relates to NPC complete heal only, in classic as I remember, complete heal was exactly that in most situations. PCs had less than 10k hps and NPCs got filled to full. There was a nerf to player CH to prevent healing charmed NPCs to full at some point, and another to cap it at 7500 much later when players were able to surpass that number with max hps.
There is very little true classic evidence since the name of the spell matched the effect. It was not an 80% heal or an almost complete heal until Luclin. It filled NPC's up to 100%. This wasn't very noticeable until Velious since the max HP on NPCs was 32000. |
Ya all complete heals before it got changed would heal infinitely.
I think people wondering where the CH is coming from can't see the "completely healed" message when another NPC casts it through a wall or just in general. We had rock golems in the hole getting CH'd and I didn't even see a spell effect or heal message on the mob. |
All times are GMT -4. The time now is 01:48 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.